Reviews and Problems with Star Wars: Empire at War - Forces of Corruption
Showing 1-10 of 14
Not Rebellion, but I wish it was
MadImmortalMan "MadImmortalMan", Amazon
3 January 2009
Summary: Man, I was really hoping for an updated version of Rebellion, with actual strategy and not just RTS elements. This isn't it. The strategic portion of the game is only a thin veneer built on top of the combat engine, which is a pretty good RTS. But this isn't really a strategy game. It's Starcraft with multiple battlefields. If that's what you're looking for, then this is a good game for you. I should have held out for Rebellion 2.
Summary: The original Empire at War was, lets face it, initially an underwhelming experience. It had a fairly lengthy learning curve due mostly to the real time galactic map which made juggling the structures and garrisons on all those planets difficult. Especially when other games with the strategic/tactical interface use a turn based system, ie - Total War. And on top of that, the tactical maps felt small and condensed.
Summary: This expansion on the orginal game is alright, much like the first it is filled with bugs. Lucas arts has disapointed me with this, it is annoying to have to restart again and again due to errors. Updates are released and address some of the problems but not all. The game itself expands on the oringal, adding another faction, additional units, new campaigns and maps.
Summary: This could be a very good game, if not for all the bugs that make gameplay downright frustrating at times (particularly in galactic conquest mode). I would not recommend purchasing this game until Lucasarts comes out with a patch.
Summary: I had high expectations for this game... but I think it falls short. The campaigns are a bit rigid and don't leave much room for player improvisation. For actual battles, an organized way of using units tactically is very difficult to come by. Most unfortunately the opponent's position, strength, movement, etc. is almost always completely shrouded! Droids, smugglers, and bounty hunters do little to remedy this fact...
Summary: I spent some four+ years of being an über Star Wars fan and spent a whole three years anxiously anticipating Star Wars Episode III (which blew me away), and I saw Empire at War as something with great potential! Except I wasn't very excited about it, and didn't rush out to buy it. Now I got the chance to play it and... I'm very disappointed.
Summary: This is just more of the same Real Time Strategy gaming we ahve seen in the past but with a splash of Star War Paint. After a few games it is hard to tel the difference between space and groudn combat. You go thru the same motions, every thing is played out on a 2D battlefield (yes the graphics are 3d but the play area is only in 2 dimensions). This game is a big improvement over the last attempt (Star Wars: Rebellion) but suffers form the same plague.
Summary: it's really a superficial game lacking any real depth. like many rts's, once you figure out how to win the game its basically over for you. you will stick around to launch a few star destroyers and play with the heroes, but this game doesn't have more than a week's (or less) worth of play to it really.
Summary: Despite what others may have said, this is a stripped down version of Rebellion. The verity of ground and space units are very limited to what it's potential could have been. There are only forty some planets to control compared with the more then a dozen solar systems (10 planets in each) that Rebellion possessed. But the most disappointing thing is the AI. In ground combat mode the AI will just come and attack you with minimal effort to draw them out.