Reviews and Problems with Star Trek Elite Force II
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Star Trek: Elite Force II
10 February 2009
Excerpt: Games that are based on a successful movie licence usually have very poor production values, not being able to reach the success of the movie they are trying to convert to PC. There are many examples, and the Star Trek...
Summary: For years the Star Trek franchise was synonymous with extremely poor PC gaming.
A slew of reasons ranging from bad writing, poor graphics, to substandard
gameplay was the chagrin of devout gamers and Trek fans alike. Things changed
for the better a few years ago when the brilliant release Star Trek: Elite Force
hit the market.
Excerpt: Three years ago, Activision and Raven have released their first-person shooter based upon the Star Trek Voyager TV series. Now Activision and Ritual return with more Trek shooter action in Elite Force II that features a new in-depth storyline, scenarios and even more tweaked Quake 3 Engine. Was it worth the wait? Let's find out. Star Trek Elite Force II once again puts players in the role of Hazard Team leader Alexander Munro.
Conclusion: the H.R. Giger Alien design in movement, behaviour, appearance, and in their involvement with the plot elements. Unfortunately copying a well developed enemy design from another successful game (i.e. Aliens vs. Predator) doesn’t guarantee a successful clone. Elite Force 2 does however have quite a few other qualities that set it apart from most FPS games.
Excerpt: Star Trek Elite Force II review Game Over Online - http://www.game-over.com The summer, quite frankly, is a difficult time to keep up with game reviewing. When you’re stuck inside in the winter, almost nothing short of snowbound here in New Hampshire, there’s often nothing better to do than play games and write about them, but in the midst of summer, my wife lying in the sun slathered with oil and modeling this year’s bikini, well, you get the picture.
Excerpt: Much like the Star Wars franchise, Star Trek has had its own long run of hit-and-miss licensed games. Knowing nothing about the Elite Force games, one might guess that a Star Trek first person shooter would be a bad decision. Raven Software delivered an admirable experience with the first game, and now Ritual has shipped a sequel that may lack some ambition, but it's undeniably a solid game.
Excerpt: A short time ago, in a galaxy not too far away, there were just a few good games based on the Star Trek license. ”How could this be?” cried Star Trek fans, who saw the ultimate potential for the Star Trek license to be manipulated. It certainly wasn’t from a lack of effort from developers.
Excerpt: If you consider yourself a Star Trek fan, then you probably wouldn't expect the TV series to be very good material for a first-person shooter. After all, more so than other science fiction series, Star Trek has always taken a more cerebral approach as the courageous crews of vessels like the Enterprise and Voyager try to seek diplomatic solutions to conflicts with various alien species, prior to having to resort to their phasers and photon torpedoes.
Conclusion: One big complaint that nearly everyone had was that the original was short – still fulfilling, but short. EFII will sport 11 missions spread across a number of different environments, and feature multiple ways to complete some mission objectives. In aid of this is the latest QIII: Team Arena engine, which will allow for “even better graphics than its predecessor” and “larger outdoor environments” and “massive alien landscapes.” We’ll have to wait and see about those last...