Summary: According to Steam the game has been released. According to the official website, it has not. And it really hasn't. It's a beta. The UI is a clusterf***k. It doesn't scale up with resolution well. You can't even pick a planet from a planet list. Everything is tiny.
Summary: I'm a big fan of 4x games. It's impressive there's only one person on the project. Sadly, you can tell. It needs more cooks in the kitchen. In it's current state, it's more of a fringe game. Most players will find the UI frustrating and incomplete.
Summary: The amazing numbers of positive reviews have forced me to write a review of this game. This game is priced like a game coming from a decent studio, and sadly it was released like a game coming from a major studio.
Summary: I had to create a profile so I could review this game amidst the obvious rating bombing this game is getting for positive reviews it doesnt deserve. The game suffers from FAR too much micromangagement, bad user interface to make it happen, bad pacing, and the problem of attempting a realistic space...
Summary: I have been playing this game since it was in beta and it is STILL in beta. Some aspects are a lot of fun. Designing your ship is cool and the combat can be interesting to watch. Despite that, the game is absolutely not complete.
Summary: This game is by no means a 10 (yet) or a 0. I have beta tested this game for a few weeks and it is somewhat incomplete for being released. I have not had the crash problems many users have had lucky. As of now, this game almost feels like a kit, mod to your own tastes.
Summary: There is no way around clichéd "this game has potential but..." Because this game clearly has potential: artwork is superb, graphics are decent, music is fine, gameplay can be both challenging and engaging at times but unfortunately there many issues and drawbacks (due to the fact that the game is...
Summary: This game has all the micromanaging of a classic 4x game, but none of the depth. I felt like the authors mainly wanted to make a starship combat simulator and just happened to put it in a 4x wrapper in order to try and sell it. The ship building is pretty fleshed out.
Summary: This game is awesome. This game will also be much more awesome once it is Ironed out and more feature complete. The one man dev team in Zero is very good and talented, but couldn't deliver a finished product in time for release.
Summary: Ever since Master of Orion 2 was released, there hasn't really been a worthy successor. MoO3 was garbage, and several imitators have come along trying to capture the magic of the franchise. StarDrive manages to reinvigorate the 4x genre and is a hell of a lot of fun.