Pros: - interesting character creation - interesting gameplay and variation of - works on lesser computers
Cons: - poor navigation, especially in space stage - user characters lose more and more of their advantages given by creation choices (weapons on your ship have no effect in space stage) - very bad scroll navigation (planets - in space age boring missions
Excerpt: "when i was looking at this game i was intrigued by the many fans saying that there are unlimited possibilities and the game never ends due to the unlimited worlds to visit. when i did eventually buy this game i was happy with it up to the point where my creature grew legs and the controls became annoying on multiple occasions i found myself looking in the wrong place and the camera angle giving me no good view for what i am doing. after the 2nd ...
Pros: Something for everyone, good concept, hours of gameplay , simple to use creature creator
Cons: annoying camera angles, quite repetitive in the space stage
Summary: From the creator of The Sims comes another innovative creation in the name of Spore. This game has you start from the basic building blocks of life and evolve that microbe into a full space faring species that seek galaxy domination. Innovative yes, but does it really transfer into an enjoyable game?
Pros: Unlimited possibilities in the creature creation mode
Excerpt: "= Spore = This article may be considered as containing mild spoilers. So this is my warning for that just in case. By spoilers, I mean it may give details away that could spoil potential surprises for some gamers. = Minimum Requirements = - PC (Windows XP or Vista) - CPU: 2.0 GHz processor or equivalent RAM: (XP: 512MB) (Vista: 768MB) Hard Drive: atleast 4GB for game 1GB for creatures Video: 128MB video card with support for pixel ...
Summary: Spore is a game about the evolution of a speices created by the user. The game starts with you as a tiny marine animal who can be a carnivore, herbivore or an omnivore. The game progresses when you have eaten enough food. through these early stages of the game the look of your creature can be modified giving the user a seemingly large control of the look of the creature.
Summary: Spore developed by Maxis for those who have played it you will either have been engrossed or disappointed unfortunatly i am the latter. Spore follows the story of a species (which arrives on a Earth-like planet in a meteorite) as it slowly evolves through time, you play as you own designed creature which you can upgrade with anything from fangs to feathers as time progresses.
Pros: A large universe,automatically downloading creatures ect,incrediable customisation
Cons: A lot of tech issues,lack of diversity in behaviour from the start,space stage will bore you, limite
Summary: Spore is a game which had the world waiting with baited breath during development, but after release people were unsure whether to breathe a sigh of relief or one of disappointment. I find that somewhere in the middle works wonderfully. Gameplay: The gameplay was not the seamless experience that I had imagined but rather a series of mini games linked with cutscenes. These mini games last from 15 minutes to 15 hours depending on how interested you are in them.
Pros: Fun gameplay, Cutesy graphics, interesting concept
Summary: Spore is a long awaited game for the PC and Mac that essentially allows you to design your own species from single celled organism to space travelers. This seems like an ambitious concept, and it really is. One thing that cannot be denied is that this game has a huge scope. Spore essentially works by splitting the game up into five stages; Cell, Animal, Tribe, Civilisation and Space. Each of these stages is a game in itself, and each works in a different way.
Pros: Good variety, endless charm, allows creativity
Summary: So, the long awaited Spore has finally arrived. After much speculation and anticipation we get to find out if this game really is the revolution in gaming it claimed to be. And the answer? No, not really. Is it, as promised, 'massively single-player' in the way that World of Warcraft is 'massively multi-player'? Really not. Is it, in fact, worthy of any of the hype that surrounded it's release? Nope.