Excerpt: Spore doesn't achieve the seamless evolutionary process and absolute player expression it first promised. What it turns out to be is something quite different altogether, a bizarre experiment of ideas that, incredibly, focus into something truly remarkable.
Excerpt: Maxis and Electronic Arts have teamed up to bring us Spore , a game that was considered by many to have the most daring and complex concept ever. And there is no other possible way to describe it, since this game plans to simulate the entire process of genetic evolution, from cell stage to...
Conclusion: Concept: Mold a space-faring super race from scratch, or just play with the editors to make creatures, spaceships, and more
Graphics: What you see often depends on what you and other users have made, but the stylized art provides consistency.
Excerpt: As far as video games go, ambition doesn't get much bigger than attempting to simulate the entire process of genetic evolution. It's a goal so lofty that it almost beggars belief - but that's exactly what Will Wright and the Maxis team have set out to do.
Excerpt: There’s been a lot of hype about Spore, the big new game from Will Wright and his hardworking crew at Electronic Arts. Wright is the creator of The Sims, and Spore took six years to make. It’s supposed to be the biggest thing he’ll ever do. But does Spore live up to the hype?
Conclusion: Raskulls makes for a brilliant single and multiplayer game that is great for almost everyone. It is quite a feat to have the potential to appeal to such a wide audience but it has been managed with subtle humour, a cartoon-like presentation, adorable characters and an addictive gaming experience.
Summary: For me, Spore feels like wasted potential. There are so many opportunities to make the game more in-depth and challenging, but it was somewhat squandered. Spore tries too hard to be like every game imaginable and the jack-of-all-trades mentality doesn’t work.
Summary: From single cell organism to world-conquering spaceman, Spore's journey through evolution starts out simple, but after millions of years of progression (or roughly seven hours of gameplay), transforms into a complicated masterpiece. Throughout the entire experience, players assume the role of god.
Excerpt: Spore (PC) 2GHz CPU 512MB RAM for XP, 768 for Vista, 1GB for Mac OS X 10.5.3 4GB HDD Space 128MB video with pixel shader 2.0 support A long time ago in a galaxy far, far away there was a planet with a meteor coming right for it. On this meteor was some primitive life form that you designed.