Conclusion: A nice addition is the worldwide metagame, where zombies killed in each country are tallied up, and you can see both your standing in your country and worldwide compared to other players. Currently the USA holds first place, UK is in second and France in third, although I can't see this changing much due to the number of players living here, but it will be interesting to see the smaller countries battle it out.
Pros: Gorgeous graphics and lighting create great atmosphere.
Cons: Lack of any save feature and uneven checkpoints makes playing some levels more of a chore than fun.
Conclusion: Le mode solo permettra aux joueurs d’apprendre les bases du concept et de connaître les circuits. Malheureusement, son intérêt s’amenuise rapidement avec le temps car il se montre non seulement répétitif mais aussi frustrant. Cette frustration provient de l’intelligence artificielle au comportement hasardeux, elle peut tantôt se montrer tendre, tantôt se montrer sans pitié. Mais justement, le jeu pardonne rarement les écarts de conduite.
Pros: Sensation de vitesse, Bruitages frappants, Effets spéciaux
Cons: Concept intéressant mais limité, IA indécise
Excerpt: It’s not enough anymore to just be a racing game. You need a hook. Mod Nation Racers has its customization, and games like Gran Turismo and Forza have their incredible realism. Split/Second’s appeal? You get to blow stuff up -- a lot. Much like Burnout before it, Black Rock’s high octane, adrenaline fueled racer puts the emphasis on thrills, but here, with obstacles like raining fire barrels and exploding jumbo jets – those thrills teeter on the edge of absurd.
Conclusion: In the end though, Split/Second has so much going for it that it's easy to recommend for kart and arcade racing fans alike. The visuals are great, the sound impresses, and there's enough game between the singleplayer season mode and fun multiplayer to last you quite a while. While there are flaws, these are more than made up for with strong design, and the power play mechanic brings the ever elusive addictive x-factor that so many games try and fail to capture.
Conclusion: The single-player campaign is structured as a reality television show on which you are contestant. Split/Second doesn't do a whole lot with the premise (you won't meet any slimy TV producers or peek in on any bloodthirsty viewers), but each episode's introduction and credit sequence is produced so well that you look forward to seeing what courses you unlock next.
Pros: Power plays lead to some fiery thrills, Slick racing model with a good sense of speed, Survival and Airstrike modes are neat twists.
Cons: Thin package that relies too much on a single mechanic, Scant online options, Lacks proper controller prompts.
Excerpt: Boasting a high-octane over-the-top style with explosive amounts of substance to match, Black Rock Studios' Split/Second is a sleek, addictive, and rewarding console racer made even better by its ingenious Power Play mechanic.
Pros: Power play gimmick is ingenious and unique; superb track designs; imparts a tangible sense of speed.
Excerpt: On Tuesday members of the gaming press were packed into the ABC Broadcast Center in San Francisco to get hands-on time with the multiplayer modes of Disney Interactive Studios' Split/Second. Not long after we started our engines, it wasn't unusual to see a look of zen-like concentration on the faces of everyone else in the room-Split/Second's over-the-top action movie-esque racing had everyone hooked from the get-go.