Summary: Parents need to know that Splice is a puzzle game with a vaguely science-y theme and no controversial content. However, this doesn't mean that it's appropriate for all ages. The puzzles -- which involve reorganizing cells into specific patterns -- can be extremely challenging, and no tutorial is offered. There is a good chance it will leave younger players -- and perhaps many older ones, too -- fairly frustrated.
Excerpt: Splice is a game that's not afraid to melt your brain. It successfully throws highly challenging puzzles right at you, and if you're not prepared, you could end up being incredibly frustrated. What I took away from Splice is that you need to find a way to play it that works for you. Puzzle games are known for teasing your brain; Splice may very well break it. But then it'll reconstruct it, only to twist it, freeze it, and slowly chip away at it once more.
Excerpt: There are few games on this planet that make me feel like a genius. I say this because I know, in fact, I am not a genius. But experiences like Splice trick me into thinking maybe I am. The problem, though, is that puzzle games are the never-ending staircase of games. Their satisfaction is short-lived. One puzzle is completed and another is presented. Just like that, right back to square one.
Pros: Evocative atmosphere, Eureka moments
Cons: Short playthough time, Occasional maddening puzzle
Conclusion: Splice se présente comme un puzzle-game soigné au gameplay simple, mais pas simpliste, et surtout très addictif. Comme d'habitude pour les titres estampillés Cipher Prime, la forme est elle aussi convaincante, tant au niveau visuel que sonore. Bref, ce puzzle-game vous demandant de remodeler des structures microbiennes fait merveille, et il est donc particulièrement recommandable !
Conclusion: Les développeurs d'Auditorium vous proposent Splice, un puzzle game où l'on doit manipuler des gènes pour leur donner la forme voulue. Tout au long de sept séquences offrant sept casse-tête chacun, vous devrez d'abord comprendre la logique qui lie les molécules et leur déplacement, puis jouer avec les molécules spéciales (qui se divisent, s'auto détruisent...), puis lutter contre la limite de coups/"splices" possibles, etc.