Summary: This review contains spoilers, click expand to view. Spiral Knights is an RPG overhead game similar to The Legend of Zelda, but with online play. It's fun at first, but then you will run out of energy. Unless you cough up some money to buy more, you're done for the day. While you can trade coins for energy, you need a lot of coins to get even a little.
Summary: There are loads of free-to-play MMOs around, but Spiral Knights offers something new. Simple but engaing combat makes the the gameplay of this game very easy to understand, and what's not explained you'll pick up quickly. The gameplay reminds me much of a LoZ DS game, if you've played one of those you'll know what I mean. Levels in the clockworks are randomised but they all can have There are loads of free-to-play MMOs around, but Spiral Knights offers something new.
Summary: Spiral Knights New and Updated at first glance you think to yourself "there's no possible way i could like this game" but when you actually start to play it you will be amazed by how addicting it is While this game is Free to Play it has an energy system that takes 22 hours for it to recharge completely and that might not suit people.
Summary: You can get A misson or two Done before You have to pay or wait until the next day to have energy to play another dungeon or two. Or pay ... a lot Of course, levelling up also requires this same "energy" that you only accumulate until 100 (even though some items cost lots more than that in energy to even craft in game> This game is a pure example of greed fail.
Summary: This game was on course to become bigger than World of Warcraft...Then the developers decided to get greedy and tripled the real world cost of in game items. That mistake will cost them. Severely.
Summary: Spiral Knights is an addictive hack-n-slash puzzler that will keep you occupied for a while. I love the feel and polish of the game, western developed mmo's always seem to have a finer attention to detail, especially when it comes to things like net-code stability and smoothness of animations and effects.
Summary: Actually, I hate MMOs because I've played most of them and they are all the same. I'm SO tired of the same old thing that I've been playing since the 90s. I don't want to play another hack/MUD/UO/Everquest/WoW regurgitation and so when my roommate told me about this game my jaw hit the floor because finally there was something out there that is made for ME. I went into it just waiting Actually, I hate MMOs because I've played most of them and they are all the same.
Summary: Despite my lack of enthusiasm for hack-n-slash, I find myself addicted to Spiral Knights. It's absolutely gorgeous, and it's easy to pick up for short periods of time if you don't own a poopsock and don't want to raid for six hours straight. A minor downside is that it has no auction house, and the UI is annoying in spots unrelated to gameplay. But that's minor; the game really is Despite my lack of enthusiasm for hack-n-slash, I find myself addicted to Spiral Knights.
Summary: Strange, I didn't have any of the problems with this game Zenkel had (haven't seen these complaints on the forums either). I usually get tired of games very quickly (for instance, Wow lasted 3 months, most other MMO's lasted only a month before I was sick of grind and unfriendly atmosphere) yet I've been playing this game since I got into the beta testing about a year ago and I'm still Strange, I didn't have any of the problems with this game Zenkel had (haven't seen...
Summary: It's like Gauntlet Legends meets Zelda. How could this possibly go wrong? The dungeons are randomly generated, but since they're basically large blocks pasted together, so it doesn't take long before you'll find "new" levels that look just like previous levels. Enemies have slide dodges and can use them repeatedly, which means that they'll be sliding ALL over the place (Who needs It's like Gauntlet Legends meets Zelda. How could this possibly go wrong?