Excerpt: I should have been more careful. Having reached the end of one of Spelunky’s procedurally generated levels, I turned my back on the exit, and decided to bomb my way inside a snake pit instead. Snake pits are one of the game’s most exciting random elements, as they’re level-deep and filled with, yes, snakes, but also precious jewels, mysterious crates and, buried in the rock at the bottom, a mattock.
Conclusion: Spelunky is a game that takes experts 10 minutes to complete, but it will take you hours before you’re remotely ready for that challenge. This is a superb 2D platformer that’s as easy to hate as it is to love, and your patience for punishment will be the determining factor. Players who live to overcome abusive challenges and obsess over discovering new things will hunger for Spelunky's deeply rewarding exploration.
Pros: Rewarding exploration, Satisfying difficulty, Daily challenges, Gorgeous art
Summary: Streamlined co-op and the obligatory local death-fight-kill-brawl-match rounds out Spelunky, but all the variety and challenge of its single-player adventure drives the game.A bottomless pit of secrets and cool little stories yet untold, Spelunky is as effortlessly playable as it is intrinsically limitless.
Pros: Precise control makes play simple, Procedural generation keeps it endlessly fresh, Water cooler moments
Cons: Deathmatch is pretty forgettable, No online play
Conclusion: Spelunky is a great and bad game at the same time. For those who constantly want to challenge their skills, who find great pleasure in other masochistic experiences like Dark Souls, this game will be right up their alley. For those who want to unwind and relax, Spelunky can be quite challenging and downright nerve-racking when you get some really complex levels early on, filled with many foes.
Pros: + Randomly-generated environments, + Easy to pick up, yet hard to master, + Chaotic yet fun multiplayer
Cons: - Can be too tough sometimes, - Requires a lot of dedication, - Repetitive soundtrack
Excerpt: Remember those “impossible” games that came out in the NES era? I’m talking about games such as Battletoads , the ones that made you grit your teeth as you pushed through them, just for the sake of getting to the next level. Well, that era has returned with Spelunky , an HD revision of Derek Yu’s indie release for PC.
Spelunky mixes oodles of death with fun, challenge and adorable graphics (Review)
14 August 2013
Excerpt: Spelunky isn’t a game for the faint of heart. In fact, it’s hard to regard it as a game designed for what one may call “normal human beings”. Much like the roguelike games its design philosophy is inspired by, Spelunky is meant for people who enjoy the thrill of building a house of cards… on a rickety table. With the window open on a windy day. Also, someone is shining a laser pointer on the cards, and there’s a lot of excitable cats in the room.
Pros: A gorgeous update over the original Spelunky, Brutally challenging, fun platformer-roguelike gameplay, Online leaderboards and daily challenges are a nice touch, Tons of replay value for lovers of permadeath mechanics
Cons: Severe difficulty is not for everyone, Co-op is local only, not online, Deathmatch mode is a bizarre fit
Excerpt: Tras terminar el mundo de hielo el tío del túnel va y se atreve a decirme que le traiga una llave de las minas. ¡De las minas! Eso es tres mundo de cuatro pantallas cada uno, a cada cual una trampa más mortal que la anterior. Ya fue duro cuando, tras terminar la selva, se atrevió a pedirme que le llevara una escopeta, probablemente uno de los items más difíciles de conseguir en todo el juego, porque aparece en las tiendas muy pocas veces.