Excerpt: SpellForce 2: Shadow Wars belooft een unieke mix van RTS en RPG. Ik word altijd sceptisch als ik zoiets hoor; het risico is namelijk erg groot dat je met een mix van twee verschillende genres wat tussen beide in valt. Toch weet je maar nooit, dus nieuwsgierig begon ik aan deze game.
Excerpt: I don't know about you, but when I hear hype about " genre-busting " titles, I always sneakily suspect that a development team has fudged a design document somewhere, couldn't decide whether their game was a fantasy RTS or a tactical RPG and have tried obfuscating the issue by saying that it transcends genre boundaries.
Excerpt: SpellForce 2: Shadow Wars is the sequel to the generally well-received SpellForce . While taking from the general successes of the first outings mix of RTS and RPG elements, SpellForce 2 streamlines the system, making it much more accessible, and brings a fresh and enjoyable experience to the PC.
Excerpt: The first SpellForce title was quickly ignored by the American audience, while it sold fairly well in its native Europe. We at RPGFan dismissed the game as a failure to combine two genres: RPG and RTS. That, and the game was ridden with glitches. It was no surprise, then, that when I first received SpellForce 2 I had many pre-conceived ideas about the game. First and foremost was that I wouldn't like it.
Excerpt: Blending RPG and RTS elements, SpellForce 2: Shadow Wars puts you in command of an army tasked with defending the known world from utter evil. OK, so the innovation doesn't exactly carry through to the narrative plot. Regardless, if you love RPGs and you love real-time strategy, then you will likely love SpellForce 2's hybrid.
Pros: ups: Large world and imersive story, control of Hero units.
Cons: downs: Not much variety in weaponry, system hog.