Excerpt: Spellforce 2 : Shadow Wars promises a unique mix of RTS and RPG. I’m always sceptical when I hear something like this, because with such a mix chances of disappointing both sides are very high. All the same you never know, so a little curious I started to play this game.
Excerpt: I don't know about you, but when I hear hype about " genre-busting " titles, I always sneakily suspect that a development team has fudged a design document somewhere, couldn't decide whether their game was a fantasy RTS or a tactical RPG and have tried obfuscating the issue by saying that it...
Excerpt: SpellForce 2: Shadow Wars is the sequel to the generally well-received SpellForce . While taking from the general successes of the first outings mix of RTS and RPG elements, SpellForce 2 streamlines the system, making it much more accessible, and brings a fresh and enjoyable experience to the PC.
Excerpt: The first SpellForce title was quickly ignored by the American audience, while it sold fairly well in its native Europe. We at RPGFan dismissed the game as a failure to combine two genres: RPG and RTS. That, and the game was ridden with glitches.
Excerpt: Blending RPG and RTS elements, SpellForce 2: Shadow Wars puts you in command of an army tasked with defending the known world from utter evil. OK, so the innovation doesn't exactly carry through to the narrative plot.
Pros: ups: Large world and imersive story, control of Hero units.
Cons: downs: Not much variety in weaponry, system hog.
Summary: Despite its many flaws, I quite enjoyed the original Spellforce: Order of Dawn and its expansions. The attempted marriage of RTS and RPG genres succeeded much more than I had expected, although there were a good number of missteps that kept the original game from truly shining.