Reviews and Problems with Spellforce 2: Shadow Wars
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Spellforce 2: Shadow Wars
1 June 2012
Excerpt: Spellforce 2 : Shadow Wars promises a unique mix of RTS and RPG. I’m always sceptical when I hear something like this, because with such a mix chances of disappointing both sides are very high. All the same you never know, so a little curious I started to play this game.
Excerpt: I don't know about you, but when I hear hype about " genre-busting " titles, I always sneakily suspect that a development team has fudged a design document somewhere, couldn't decide whether their game was a fantasy RTS or a tactical RPG and have tried obfuscating the issue by saying that it...
Excerpt: SpellForce 2: Shadow Wars is the sequel to the generally well-received SpellForce . While taking from the general successes of the first outings mix of RTS and RPG elements, SpellForce 2 streamlines the system, making it much more accessible, and brings a fresh and enjoyable experience to the PC.
Excerpt: The first SpellForce title was quickly ignored by the American audience, while it sold fairly well in its native Europe. We at RPGFan dismissed the game as a failure to combine two genres: RPG and RTS. That, and the game was ridden with glitches.
Summary: Despite its many flaws, I quite enjoyed the original Spellforce: Order of Dawn and its expansions. The attempted marriage of RTS and RPG genres succeeded much more than I had expected, although there were a good number of missteps that kept the original game from truly shining.
Summary: In SpellForce II the player takes over both roles - he is Commander of his troops and also a front fighting hero, solving quests and overcoming obstacles as in classical RPGs, but also leads armies as in an RTS.