Reviews and Problems with Space Pirates and Zombies
Showing 1-10 of 10
20 March 2013
Summary: Very enjoyable game for the first few hours. You get to choose and fly your own fleet of spaceships, fight spacebattles and shoot spaceweapons. On top of it all, you get to outfit your own rigs and upgrade them as well! Sounds like good fun, right? Well, mostly, but then after a few hours, I realized I had different ships and better weapons, but was still fighting the exact same fight, Very enjoyable game for the first few hours.
Summary: SPAZ is really two games on top of each other, and they don't mix well. One of the games is a complex space combat model. Beams work well against shields but not armor, point defenses stop missiles, scanners negate cloaks, and so forth. Somebody put a lot of thought into that space combat system, and it could have been the foundation of a great game similar to Faster Than Light. But then SPAZ is really two games on top of each other, and they don't mix well.
Summary: The premise is interesting and the combat is generally fun (not to mention it's one of the few games where I've read the dialog). It's slightly let down by it's own size - there's a lot of grinding to get the more powerful ship hulls and weapons. Also the second half of the game could (I think) have been more strategic - or have been dropped entirely.
Summary: Gameplay is vaguely similar to Asteroids - you point your ship with your mouse, and control thrust with the keyboard. There's even rocks to shoot, to free up 'rez', which serves as the primary resource in this game. That resource can be used to purchase upgrades for your ship, or build a whole new ship for yourself, or build a small fleet of ships to accompany you in your travels.
Summary: Well it looks like I'm going to oppose some of the fanboys here, but this is my take: Overall the game is ok - there are about an even number of things the game does well as it does not so well. On the bright side, it can be quite rewarding to out-maneuver and crush fleets far larger than yours, steal blueprints, blow up space stations, and leveling and tech-ing up on top of it.
Summary: This game is okay. I realize it was developed by a very small team, but it seems more like a grind than a game. "Here we are in this section! Grind your faction with so-and-so so we can move on." From there it turns into a "you can't continue through the story until you are this level. Good concepts, but not too good of an immersive experience or story line.
Summary: Now here's a game that quietly passed underneath my radar. I thought it was going to be too strategy based for my liking, but there isn't a whole lot of strategy to it. It's more like a casual space exploration game that integrates action based combat. As you progress, the battles can get pretty intense, but there's no pressure because you don't lose the game if you lose a battle allowing Now here's a game that quietly passed underneath my radar.
Summary: Addictive, familiar, stable and simply good. Space Pirates and Zombies (SPAZ) takes you back to bird's-eye view 90's space trading games but still manages to stay 'modern'. The interface is clean (Albeit a bit small on higher resolutions), informative and smooth. (Unfortunately, a setting to lower brightness is not available; a minor inconvenience.) The AI is quite amazing and I rarely Addictive, familiar, stable and simply good.
Summary: You'll absolutely love this gem of a game, not only if you have a long history of gaming like me, going back to C64/Amiga age. It somehow manages to capture the charm of some of the greatest classics like e.g. Asteroids or the Star Control games. It is also a perfect example that a small ambitious team (only 2 guys) with a great idea and a quirky sense of humour can achieve where You'll absolutely love this gem of a game, not only if you have a long history of gaming...
Summary: One of the best games I've played in the last 3-5 years and for certain a game that sits somewhere in the best twenty games I've played. And honestly, a game that shares one of twenty seats with timeless classics and extremely fine games such as Star Control, Master of Orion, X-COM, Terra Nova and Battlezone (1998) definitely deserves all these/those praises!