Reviews and Problems with Space Pirates and Zombies
Showing 1-10 of 10
29 December 2011
Summary: I really do not like this game. Often compared to Star Control, it has neither the charm nor the entertainment of the game. It tries to imitate an old game style that died for a reason; it's not very good. The game starts off promising, shoots itself in the foot. The game is Repetitive, with a capital R, with such abysmal lack of content I don't understand how it got released in like so.
Summary: There's just a lack of content. It takes a great deal of effort to marginally improve your fleet's status after you hit around level 15 or so - and if the randomly-generated map, in which your don't know where blueprints are scattered, doesn't have anything beneficial for you within your level range of solar systems, you end up stuck - which isn't okay when you've invested 5+ hours in that map.
Summary: I found the game to get repetitive quickly. At the beginning of the game it let's you set size of the random generated universe. Missions are random but there are only a handful of different ones. So after playing for awhile you'll run into the same missions quite a bit. There is also no point in exploring either since missions and star systems are the same. Because of that I found no reason to play on any map size besides the smallest available.
Summary: This game is very cool. I would specially recommend it if you like sandboxes. You got a whole universe to explore and pillage. You have reputations to raise, generated missions, random events, levels, ships, ship pats, ship customization.... I hate linear games with an end. This game has a finish, but it is played like a sandbox.
Summary: Addictive, familiar, stable and simply good. Space Pirates and Zombies (SPAZ) takes you back to bird's-eye view 90's space trading games but still manages to stay 'modern'. The interface is clean (Albeit a bit small on higher resolutions), informative and smooth. (Unfortunately, a setting to lower brightness is not available; a minor inconvenience.) The AI is quite amazing and I rarely witness it do anything stupid.
Summary: The quirky sense of humor and sprawling universe of this game reminds me of Starflight; its elegant mechanics and satisfying storyline remind me of Ascension; and its giddy, free-wheeling amorality (and almost accidental-seeming invention of a completely new interface) remind me of Elite. If you don't remember those titles, don't feel bad. . . the last of them came out in 1995. If you DO remember those titles (as the TWO GUYS[!!!] who wrote S.P.A.Z.
Summary: My only grip about this game would the way your fleet is setup, That being said i picked this game up thinking it would burn a couple hours here and there while im off work for summer and put in 8 hours almost without realizing it on the first day. Very rarely have i seen an indie game by such a small dev team hit the mark like this game does. Reminds me of an old school asteroids with a modern rts feel. The last time i had this much fun in a space game was Freelancer.
Summary: You'll absolutely love this gem of a game, not only if you have a long history of gaming like me, going back to C64/Amiga age. It somehow manages to capture the charm of some of the greatest classics like e.g. Asteroids or the Star Control games. It is also a perfect example that a small ambitious team (only 2 guys) with a great idea and a quirky sense of humour can achieve where Multi-Million Dollar Companies often fail.
Summary: The perfect blend of strategy, resource management, tactics and space sim. Right from the start this game throws you in the deep end, but has a very helpful tutorial. The graphics are simplistic but suits this game well. What is very surprising is the A.I. One of the best indie game AI I've seen so far. The AI is very responsive but has some hiccups, but very very little. The voice acting is also good.
Summary: One of the best games I've played in the last 3-5 years and for certain a game that sits somewhere in the best twenty games I've played. And honestly, a game that shares one of twenty seats with timeless classics and extremely fine games such as Star Control, Master of Orion, X-COM, Terra Nova and Battlezone (1998) definitely deserves all these/those praises!