Summary: For me, the game is a 10/10. Is it the perfect game? No. Is it better than a host of other games (XCOM seems to be one bandied around a lot for some reason)? No, and yes XCOM is a better game. So why is it a 10 then? Because they set up from the beginning to make as close a 1:1 digital conversion of the board game as possible, and they absolutely succeeded 100%. It is a 10 for me because i t is exactly the game I wanted and expected.
Summary: The game seems to follow the board game (3rd Edition) to the letter... For a guy like me, who only played the original Space Hulk (1st Edition), the small rule changes between the 1st and the 3rd are really easy to grasp, making the life of the Terminators a bit easier... Now add to that a look and feel like Xcom: Enemy unknown (seeing how it cost to go on the clicked spot, Close Camer a on a kill, etc...
Summary: Space Hulk is a really intense tactical board game in a computer game form. Thus it is a slow turn based game, if you are expecting something else you will be disappointed! I think the game captures the warhammer 40k "feel" very well and during the missions the player has to make some hard decisions and the roll of the "dice" adds the element of suspension. All in all, good job Full Control!
Summary: I was really excited for Space Hulk had the board game as a kid and played the first video game as well. And i am really disappointed. The developers transported the board game to the screen nothing more or less. Every gamer can instantly think of a dozen ways to expand the gameplay with features like a character progression, model customization or a genestealer mode. The gameplay rig ht now is just binary and feels like an animated version of minesweeper.
Summary: If you love the epic universe of Warhammer 40k (and lets face it, who *hasn't" wanted to be a Space Marine especially in full Terminator armour?!) then this is for you the classic board game brought brilliantly to life on PC as 3D turn based strategy, dripping with atmosphere and authentic detail along every corridor.
Summary: Let me begin by saying what a great job Full Control Studios did by creating Space Hulk and keeping true to the rules and feel of the board game. Secondly, to all those people that are trashing this game...have you even played the board game? This is the most faithful board game-to-videogame that I know of. It has the exact rules from the board game for better or worse.
Summary: Just started playing this game, and while it feels clunky in places it adheres to the format of the board game (from memory anyhow) its a good turn based strategy featuring marines and genestealers. Whats not to like?
Summary: Unless you liked the super simplistic board game Space Hulk enough to play it for hours on end, you will be very disappointed. This game is for hardcore Space Hulk fans only and even then they will only get about 2 hours of game time from the Campaign. There is no depth in the combat, shots either miss or are 1-shot kill. No unit progression at all. Nothing between missions. No customiz ation beyond changing a standard that hangs in the background of your main menu.
Summary: I loved the Warhammer universe when I was young. I was hoping this would recover some of the wildly exotic compelling feel of the board game with all its subtle tactical opportunity. I have no got very far into it yet and may never do so. I like relative difficult strategy but this is just linear, limited and tedious. So far each level seems more like some annoying chore to get through in the hope something better pops up.
Summary: I'm quite enjoying Space Hulk. It's not as tactical as X-com, but it's a solid game. Maybe I'm biased because I'm feeling nostalgic about the board game? There are a few bugs, but I've only run into one that annoyed me one campaign mission weirdly turned into a hot-seat game, and wanted me to play both sides! Also, I'd kill for an option to make the Terminators pull their fingers out and move a bit faster.