Conclusion: While I feel that the developers have done little to actually add to the game there is one thing that is worthy of note. When you move one of your space marines through these tiny passageways you are given their perspective. It helps with immersion I feel.
Pros: Faithful to the original board game., Mounted cam effect helps with realism.
Cons: Ugly kill animations., Does not allow you create your own levels/content., Does not feel finished.
Summary: Adapting a board game for the PC is a tough task. Developers are faced with two big questions. Do we play it straight and narrow and just port the basic game? Or do we take advantage of all that the computer has to offer and rev things up with glitzy graphics and new features?
Pros: Design is true to the original Space Hulk board game, Great tactical depth due to the smart core rules system, Tense and absorbing mission design
Cons: Very slow moving with unskippable animations, Rules overly dependent on limited movement and attack options, Second-rate production values, Limited multiplayer options
Conclusion: Full Control have done a very faithful recreation of the board game, and with a few tweaks it could have been fairly decent. If they'd have dared to step outside of the restrictions of the original it could have been even better. It still is a fun game, but it is very rough around the edges.
Excerpt: Space Hulk on the Personal Computer and Macintosh came from a board game. Not all board games can make good video games. Different people will have a different vision of what a video game version of a board game will look like. What does not change is the core content of the game, and how it looks.
Excerpt: Humans have spread across the galaxy, sailing vast distances in huge starships, through the twisted psychic waves of the immaterium, otherwise known as the Warp. The Warp, while providing fast travel, can be unpredictable and in some freak occurrences it would chew up a couple of these giant...
Pros: Its Space Hulk, Autocannons, Librarian
Cons: Still Buggy, Limited Opponent Variety, Disconnected Experience
Summary: Space Hulk is remarkably faithful to the source material, something that works for and against it in equal measure. Altogether the game shows potential but feels undercooked.
Pros: Captures the feeling of the Warhammer 40K setting very nicely. Mostly nice to look at. Simple board game mechanics still work pretty well.
Cons: Too many bugs, glitches and oversights in evidence. Lack of map variety and tactical options soon wears thin. Elements of graphical presentation not up to scratch. AI opponents pose little challenge.
Excerpt: Space Hulk the board game was released in 1989 as part of the Warhammer 40K universe. This might not mean much to some, but to people with a little too much imagination like me, it was a large part of my ‘social’ calendar. For those of you who aren’t familiar, let me give you a little tour.
Space Hulk im Test - Trockene Umsetzung des Warhammer-Brettspiels
2 January 2014
Excerpt: Space Hulk im Test - das dänische Indie-Studio Full Control ApS bringt das Brettspiel aus dem Warhammer-40k-Universum auf den heimischen PC. Dabei liegt der Fokus des Teams auf einee möglichst akkurate Umsetzung des Brettspiels - was reichlich trocken daherkommt.
Conclusion: Ich habe damals die eine oder andere Stunde mit dem Brettspiel Space Hulk verbracht. Daher nehme ich mir einfach mal heraus, behaupten zu können, dass die Umsetzung für den PC gut gelungen und vor allem verdammt nahe am Original ist.
Pros: Sehr genaue Umsetzung der Brettspielvorlage, Leicht zugängliche Spielmechanik, Trotz simpler Würfelmechanik einige taktische Freiräume, Guter Mehrspielermodus
Cons: Geringer Umfang, Entspricht nur teilweise modernen Rundenspielstandards, Präsentation insgesamt etwas mau, Editor noch nicht enthalten