Summary: Full Control is doing an awesome job, and they are very involved and communicative with their player base. Don’t believe me? Just go to the Space Hulk Steam forums and look at the daily contact that they have with the community. It’s a nice and wonderful thing to witness, and I appreciate their efforts in making the game the best that they can make it. They are doing a wonderful job!
Conclusion: While I feel that the developers have done little to actually add to the game there is one thing that is worthy of note. When you move one of your space marines through these tiny passageways you are given their perspective. It helps with immersion I feel. It is only a shame that these are usually followed by ugly kill animations. As it is shown in only a small part of the screen it does not clutter the HUD too much.
Pros: Faithful to the original board game., Mounted cam effect helps with realism.
Cons: Ugly kill animations., Does not allow you create your own levels/content., Does not feel finished.
Conclusion: Ultimately, Space Hulk is a fine game, a pleasant diversion. I rarely wanted to play more than one mission at a time, but I was also happy to return after a few hours. I’m have to doubt that there's much replay value to the 12 campaign missions, though multiplayer will extend their life considerably.
Pros: Tense atmosphere, Strong multiplayer, Good art
Conclusion: Full Control have done a very faithful recreation of the board game, and with a few tweaks it could have been fairly decent. If they'd have dared to step outside of the restrictions of the original it could have been even better. It still is a fun game, but it is very rough around the edges. If you're a 40K fan or someone looking for more turn based squad action, Space Hulk does deliver, just about.
Excerpt: Space Hulk on the Personal Computer and Macintosh came from a board game. Not all board games can make good video games. Different people will have a different vision of what a video game version of a board game will look like. What does not change is the core content of the game, and how it looks.
Excerpt: Humans have spread across the galaxy, sailing vast distances in huge starships, through the twisted psychic waves of the immaterium, otherwise known as the Warp. The Warp, while providing fast travel, can be unpredictable and in some freak occurrences it would chew up a couple of these giant starships and spit them out of its alternate dimension as one giant twisted Space Hulk.
Pros: Its Space Hulk, Autocannons, Librarian
Cons: Still Buggy, Limited Opponent Variety, Disconnected Experience