Excerpt: If you’re an impatient gamer I’m going to do you a big favor. You don’t have to read the rest of this review because I’ll get right to the point for you – you will not like Soldiers: Heroes of World War II. Soldiers is a difficult game and requires very slow and methodical play, along with many reloads. Soldiers is not a bad game, it’s just that a lot of players are going to be put off by its extreme difficulty level.
Conclusion: Difficult, very demanding and at times demoralising because of the sheer difficulty that's involved. However patience is the key and the satisfaction you'll get from the game is completely dependant on the effort you put into it. Soldiers: Heroes of World War II is a game for those who really like to get their teeth into a strategy game.
Excerpt: Soldiers: Heroes of World War II was plopped down on my desk the other day, and after reading through some of the attached press releases, I was a bit anxious to give it a shot. The game promised ìRTS-style gameplayî mixed with the best parts of shooters with an all-new ìDirect Controlî mode that allows you to control each individual unitís actions like you would in a third-person shooter. This sounded way, way too good to be true.
Excerpt: If you go to the official web site for Soldiers: Heroes of World War II you’ll find the following description: “Take control of the most elite... forces ever to impact on the war-zone. Up against overwhelming odds, you must complete your missions incorporating stealth, guile, speed and aggression.” Now, is it possible to see that, not to mention the name of the game, and not think that Soldiers is going to be some sort of Commandos clone?
Conclusion: A large part of the game is the many vehicles, gun emplacements, and weapons that your units can use and pick up. There are many tanks, motorcycles, armored cars, trucks, and gun emplacements that your men can jump right in and use. Some vehicles will operate better with more than one operator. For instance a tank takes four people to operate, however, in a bid for less reality but faster paced action, one unit can use a tank, but it will operate less efficiently.