Excerpt: The iPad was, when it was first announced, labelled as a consumption device, something to consume media with. This has been proved wrong, in fact this review is being written on an iPad. It is a device that enables you to create, and what is better to create that a hairy monster with a big nose and outlandish sunglasses? Nothing. This is why Create A Monster HD for the iPad is a hoot.
Conclusion: the conclusion that it is average. The entire concept of this game is that the one element that is only a portion of other games – the sniper mode – is the entire focus. It would be like having a platform game and just focused on jumping. Nothing else but the jumping. Now I find I’m wondering what that would actually be like. of a game is that you need to do that element extremely well in order to be successful.
Conclusion: In the end Sniper: Ghost Warrior fails at coming together. What little positive elements it has going for it are marred by its problems. Maybe with more time and some lessons learned a sequel could provide the kind of gaming experience that the developer was hoping to achieve with this game, but to say that despite this games list of flaws you’ll still find a fun experience would be grossly incorrect.
Excerpt: Until a week ago I could safely say that I’d never been shot at and killed in an FPS by an enemy that was clearly facing in the wrong direction and standing on the other side of the map. That was until I played through Sniper: Ghost Warrior, and now I’m a veteran of the ridiculous. In fact that small, bizarre eventuality crops up so frequently that it becomes a metaphor for that which is offered by the game as a whole; glitches and unfair AI.
Pros: Challenging sniping mechanics, Some satisfying moments, especially when watching the bullet cam, Attractive tropical visuals and atmospheric sound effects, Multiplayer holds some promise, once you get over the learning curve
Cons: Absurd difficulty in spots, Poor stealth mechanics, Spotty enemy AI that ranges from mindless to so brilliant it can spot you instantly
Conclusion: While Sniper: Ghost Warrior has a few pluses, they're hard to spot buried under the many design flaws that make the game one frustrating rumble in the jungle. It's awfully gratifying to line up a perfect kill and be rewarded with a bullet-time slow-mo sequence that shows what happened to the bad guy's head after you squeezed the trigger.
Pros: Challenging sniping mechanics, Some satisfying moments, especially when watching the bullet cam, Attractive tropical visuals and atmospheric sound effects, Multiplayer holds some promise, once you get over the learning curve.
Cons: Sniping mechanics are overly twitchy, Absurd difficulty in spots, Poor stealth mechanics, Spotty enemy AI that ranges from mindless to so magical it can spot you instantly.
Excerpt: You know what? Screw it. I like loading out as a sniper when playing first person shooter games like Modern Warfare 2 and Battlefield: Bad Company 2 . Gamer bravado and core pride pushed aside, I find playing as a sniper to be one of the most challenging and rewarding experiences in modern gaming. So, that being said – I should love City Interactive’s Sniper: Ghost Warrior right? Sort of.
Conclusion: Dead Money had a lot to live up to; some of the Fallout 3 DLC were outstanding. Dead Money falls flat on its face trying to live up to their reputation; it attempts to be too much. While the story and dialogue are very in-depth and interesting, the gameplay leaves much to be desired. One word to describe Dead Money might be “empty”. No diversity in enemies, characters (the low number of them), areas and dangers.
Pros: Excellent dialogue and characters. A very well written and in depth story.
Cons: Empty surroundings, lack-lustre gameplay and sometimes quite difficult.