Conclusion: While those minor interferences can be overlooked, thanks largely to the increased amount of freedom (or, well, real estate) that players can work with, the freedom itself is kind of confounding. It’s at these moments a discerning player can see the potential of such a title. City Interactive is giving us glimpses of what such gameplay in a Sniper title would be like, while you’re wondering why they didn’t follow this model in the first place.
Excerpt: The Sniper Mantra one shot one kill comes to mind when playing City Interactive revisit to the Sniper Ghost Warrior series. While the story line is the basic cookie cutter generic military story line, it still gives you a fairly good spin on a sniper based story and game play. While very linier at times I did find myself enjoying the experience.
Conclusion: The game I was hoping City Interactive would make would drop the player in a particular environment--or open world--with primary and side missions to carry out, all while avoiding detection. Players would get in and get out without anyone knowing who pulled the trigger. Your enemies would invent colorful nicknames for you, like “Hidden Death” or “Rifle of Doom,” and opposing sniper teams would be scoured around the map, trying to stop your reign of scoped terror.
Conclusion: Sniper: Ghost Warrior 2 is a relatively decent shooter that should offer at least some degree of excitement to fans of the genre who like to take their time and snipe their enemies from afar. Sadly, when the game tasks players with exploring the environment or to stealthily get past other enemies, things quickly fall apart due to the glitchy AI and the problematic stealth mechanics.
Pros: +Decent when sniping from afar
Cons: -Lots of scripted events, -Lackluster story, -Disappointing multiplayer, -Erratic AI
Excerpt: Approximately 5 months after the release of Tom Clancy's Ghost Recon Advanced Warfighter (GRAW 2) for the Xbox 360, Ubisoft delivers GRAW 2 for the PS3. GRAW 2 is the sequel to Tom Clancy's Ghost Recon Advanced Warfighter. This sequel is the eighth instalment in the popular Ghost Recon tactical shooter video game series.
Conclusion: I really want to like this game because there are some very cool ideas in there, but I just can’t. The developers were lazy and even with the massive delays with the release of the game, it still feels rushed. With a little more effort I think this game could have been amazing – but it’s not. In a lot of ways the game is a step in the right direction from the first title, but it could have been so much better, and that frustrates me.