Summary: If this is the future of survival horror, I think I'd sooner play Resident Evil 6. Oh no, it's a banker with no face! Run for the hills! Snore. Game isn't even scary. Only worthy for people who unironically watch PewDiePie. Not even if it's free.
Summary: It's Slender: The Eight Pages with better visuals, graphics, and a different setting. You are to collect 8 pages at first then somehow activate 6 generators while being chased by both Slenderman and a hooded ghost which apparently seems off Slenderman's 'lore'.
Summary: Undoubtedly the scariest part of this game is the optimisation but if you're into bland atmosphere and shaky AI jump-scares then boy, you're in for a treat. It's a shame because the game starts out well, then descends into the same tedium of the original.
Summary: I'll start with I like. I like the concept. I was really engaged with the beginning part, of heading to the house to meet up with someone and finding out that something isn't quite right. The visuals are good enough to let you forget about them and focus on the experience.
Summary: The game was scary through the first 2 minutes, after that it got pretty lame. The jumpscares didn't make me jump anymore, all slenderman does is teleporting, and he isn't really scary at all. I ended up letting him take me after finding 6 notes because it got so boring.
Summary: After the surprising hit last in the summer of 2012 that was Slender: The Eight Pages, Blue Isle Studios and Parsec Productions decided to take the basic, experimental game design that the original was and expand upon it.
Summary: I didn't quite think that Blue Isle could make Slender: The Arrival scarier, yet more accessible at the same time, but they did. The Atmosphere is brilliant and engaging, with a nice mysterious story written by the wonderful team behind Marble Hornets.
Summary: A wonderful successor to the original Slender game. Gorgeous graphics, incredibly immersive, interesting plot (though explanation of it is somewhat scant), and, surprise surprise, utterly terrifying. What I really liked is that this game provides some context for why the pages exist.