Conclusion: Overall, I’m satisfied with Slender: The Arrival. Although painfully short, the hardcore difficulty offers more play time, and by the end of it it you’ll be reduced to a whimpering mess in the corner of your room.
Conclusion: If you want to be scared out of your mind for an hour or so, feel free to get Slender: The Arrival . If you consider that the only prerequisite for a horror game, it gets top marks. Trouble is video games have to have more than that, and this is where The Arrival falls down.
Excerpt: Slender Man, created as part of a website contest for a creative new urban legend, grabbed our imaginations in a terrifyingly primal way with a simple concept: a well dressed, strangely elongated boogeyman who takes our children from parks, never to be seen again.
Excerpt: The unknown and the unexpected are the bread and butter of the horror genre – and an indie PC game quietly released in June 2012 fits the bill, coming as it did from the relatively unknown developer Mark J.
Excerpt: While I would consider myself a person who is not easily scared, several sections of this game had my heart racing. In fact, when I invited some friends over to play this game after I had completed it, they literally looked away from the screen in fear during some sections and flailed their arms...
Pros: Tense and atmospheric atmosphere; genuinely scary; decent story
Cons: The last two levels (there are five levels total) are much worse than the preceding three; short game
Excerpt: Developer Blue Isle Studios has taken an idea and has managed to build some pretty scary moments, a world that feels beautiful and ruined at the same time, while returning to the core mechanics of horror that we experienced as kids.
Summary: Scary games. There are a few, but with AAA titles the focus has shifted from horror to action. Often their primary purpose isn’t to simply scare the poop out of us. Dead Space has become a roller-coaster shooting game.