Excerpt: Re-release this! *Roundhouse kicks for everyone* Video games are one of the few mediums that get away with lightly touching up a few elements and rereleasing a product just months after the original. You won’t see recuts of Blade Runner on the silver screen months after its original run in theaters, even if you can buy twenty different versions of the film online years after release.
Conclusion: Overall, Sleeping Dogs provides a very fun open-world gameplay experience for the 10+ hour campaign (with additional time for side missions). In addition, since launch there have been 5 DLC packs to come out if you find yourself looking to extend your stay in Hong Kong. If you are a fan of the genre and have not yet played through this game, or are biding your time until September for GTA5, I would highly recommend picking up a copy of Sleeping Dogs.
Excerpt: It's the year 2013, and there's no shortage of third-person open-world action games to choose from. It's a genre some say was perfected years ago with PS2-era Grand Theft Auto games. So how does a game with a rocky past, at least three name changes, and a major development shift stand a chance? Can Sleeping Dogs stand out in a crowd?
Conclusion: It’s hard to form a strong conclusion about Sleeping Dogs because the game is an elusive creature that needs time to reveal its true nature and only does so via analogies with other titles and via small bursts of innovation that could almost go undetected. Mechanically, the game that United Front Games and Square Enix created is adequate most of the time and even impressive when it comes to the hand-to-hand multi-level battles.
Pros: + Hand-to-hand combat, + Some character development, + Hong Kong as a character
Cons: - Driving, - Main plot progression, - Lacks originality
Excerpt: Much like the Hong Kong cinema it lovingly recreates, Sleeping Dogs adheres vehemently to genre. Instead of trying to reinvent the open-world game, United Front's once-troubled tale sits squarely inside the city limits defined by Grand Theft Auto, happy to cultivate memorable moments on and around well worn roads.
Conclusion: Sleeping dogs is a big game, there is no doubt about that, with around 30 hours of gameplay should you wish to pick every reach of the side missions, although there are plenty of hidden objects littered around the game world to keep you distracted if that is what you wish, I managed to complete the game in a little over 16 hours, which is pretty decent given that a lot of games these days you can walk through in around 4-6 hours.
Excerpt: Winston Chu has a bulging, tattooed body, a gold-plated gun and a massive square head. He’s a gangster, so that face is locked into a permanent scowl, a symptom of years of steroid abuse and a childhood under the fist of a psychotic mother with an unhealthy love of cleavers. Welcome to life in the triads. Mrs Chu is your mother, too, in a sense. You’re Wei Shen, undercover cop, on a mission to bring down the triads from the inside.
Conclusion: Overall, Sleeping Dogs is a lot better game than I think most people would ever have thought a year ago. While not perfect, the game does a lot right, and it does it differently enough to make it stand out from the crowd. Whether it’s the interesting setting, the cheesy-cool plot and characters, or the visceral combat, there’s something for anyone with even meagre interest in the genre.
Conclusion: Once upon a time Activision went through a massive purge and started canceling titles left and right. No title was safe from their metaphorical shredders as they removed titles like Guitar Hero and Tony Hawk from their release list. Amongst that bonfire of canceled games was True Crime: Hong Kong. Later, Square Enix realized what an amazing title True Crime: Hong Kong could have been, so they bought it and decided to develop it with United Front Games.