Excerpt: In Skyward Collapse, you are the creator of a world occupied by two antagonists. You build infrastructure for gathering resources, converting them into finished goods and using the finished goods to build military units, but have no direct control over what military units are built by each faction. Players can place additional resources to improve gathering, alter terrain to change the combat modifiers and build mythical units that will buff military unit performance.
Excerpt: Humans have always been a warring race. Whenever two different nations have met it has always ended in a bloodshed. We all enjoy games where you build up massive armies and obliterate the opposing faction to the Stone Age. Now Arcen Games is trying a different approach on the matter of splitting each others skulls with their latest game, Skyward Collapse; rather than creating massive armies and directly combating each other, you're trying to maintain a balance between...
Pros: Replay Value, Accomplishment Feeling, One More Turn
Skyward Collapse truly reinvents the god game (review)
29 May 2013
Conclusion: Skyward Collapse is about balance but not just in the sense of your ability to keep two sides from murdering one another. Skyward Collapse is also about finding equilibrium in the downward spiral of chaos in a world that you can only influence and not control. It brings real innovation to a genre that’s seen little significant deviation from 1989’s Populous.
Pros: Skyward Collapse offers a unique twist on a stagnant genre God games, traditionally, have been mostly concerned with direct intervention, such as meticulously shaping terrain to suit followers’ needs or using powers to initiate miracles to the advantage of believers over non-believers. Skyward Collapse has a handful of such actions, but they’re limited in scope and power, such as “smiting” a single land tile or repairing a human structure. Most of my involvement is in...
Cons: The user interface is stingy with details I need to keep track of many numbers in Skyward Collapse. Raw resources and finished goods accumulate in a panel on the left-hand side of the screen. For some of these, a particular faction can share them globally between all of its town centers. For others, only the specific town that produced them can use them. This is all nicely explained in the tutorial brief, but keeping track of this shifting data as the game progresses ...
Skyward Collapse Review | Indie God Game Strikes A Brilliant Balance
9 December 2013
Conclusion: The Short Version: Skyward Collapse presents a killer twist on the standard God Game formula. If the novel premise grabs you, expect an inordinate amount of randomised replayability for a paltry four quid.
Pros: Revolutionary new perspective, Strong turn-based mechanics, surprisingly helpful tutorial, Practically limitless replayability, each playthrough is totally unpredictable
Cons: Ugly GUI has substance but no style, Can be very brutally tough and occasionally confusing despite reasonable tutorial, A little rough around the edges (but costs £3.99, remember)
Conclusion: Skyward Collapse a un concept intéressant et vraiment rafraîchissant dans un genre qui a tendance à tourner en rond. Cependant, on en vient bien vite à agiter un poing rageur en menaçant les cieux devant la difficulté extrême du titre. Il n'est pas rare de devoir recommencer la partie une bonne cinquantaine de fois pour comprendre tous les mécanismes du jeu, et de mourir au tutoriel.
Pros: Un concept rafraîchissant
, Une durée de vie assez longue si tant est qu'on persévère
, Un univers simple mais sympathique
, Une torture discount : 5 euros
Cons: On en vient vite à pleurer de rage devant la difficulté de la tâche
, Le manque de différents modes de jeu et de factions