Summary: This game has way too much management to handle, you have to build something for everything and it just never ends. It takes a lot of work to get to the action. If you like long games with deep, complex empire customization and you have a lot of patience, then this is the game for you.
Summary: My personal preference is that the game was just "okay". And that has more to do with the fact that I'm not the type of person that likes to have a battle for days and days depending. As far as an RTS goes, Sins is amazing. Galactic battles rather than the norm of smaller ground level battles.
Summary: It start out as a pretty interesting game (like all games.) It introduces an interesting play mechanics by actually real time travel between planets and the ability to place what you build in orbit the way you want to.
Summary: I really wanted to like this game. I love real time strategy's, like command and conquer. But, wanting to love a game is not the same as actually loving the game. This game was very creative and original, but I found it very hard and tedious.
Summary: first off, part of the reason for my rating is because i cannot play this game online against anyone..if you have highspeed internet and can do so it probably adds alot more fun to it.. the game is still very fun playing against the computer though..the scale of the game universe is awsome!
Summary: I really liked a lot of the game play and how they re-worked the genre concept in the effort to change your traditional RTS. I do however, greatly dislike the lack of any campaign or story development.
Summary: I'm a big technology fan, so this game was a little disappointing. I would much rather go back and play Master of Orion II or Alpha Centauari. The dynamics of the game are better, but I enjoy a different type of play.
Summary: The good stuff: The graphics are appropriately vast; the scope of gameplay is enormous, without becoming unwieldy; and real-time space strategy is something I've never seen before but turns out to be a cool idea.