Summary: It start out as a pretty interesting game (like all games.) It introduces an interesting play mechanics by actually real time travel between planets and the ability to place what you build in orbit the way you want to. However, the intro storyline practically screams continuation with a campaign mode or something, but i haven't found it if there is one.
Summary: I really wanted to like this game. I love real time strategy's, like command and conquer. But, wanting to love a game is not the same as actually loving the game. This game was very creative and original, but I found it very hard and tedious. I'm a RTS armchair general, but this game was a whole lot of micro-managing. It was not very fun, and the learning curve was very steep. Also there is no story mode, just a skirmish/scenario mode.
Summary: So what is sins of a solar empire? Well as with most games with the words 'solar' and 'empire' in them its a space strategy game. The technical categorization for this game is a 4x game, no that's not an Australian beer, but rather it's short for eXploration, eXploitaion, eXpansion and eXtermination, with more emphasis being on the later, obviously. So in a more broader explanation I will now explain the gameplay.
Pros: A fun well balanced strategy game, with fun fleet battles