Conclusion: Where Sins of a Solar Empire is excellent value is also in its Multiplayer. Bored of spending hours traversing the galaxy looking for trouble? Then take it online and challenge a complete stranger.
Conclusion: Fleets can also be transported to other planets for the purpose of attacking. This can be a relatively slow process, so jump lanes have been introduced to streamline things. It's not an instant warp, as the path must be followed in a linear process.
Excerpt: What is the ideal expansion pack? Since the dawn of history, philosophers have mulled over this most fundamental of questions. What should an expansion bring? What makes an expansion different from a sequel?
Summary: Sins of a Solar Empire is the first real time strategy 4x game that births a new genre. Wolf goes in both feet first to see if this title can swim strong or sink against the ocean of RTS and 4X games that are already out there.
Excerpt: I don’t know enough about the 4X (space empire-building) genre to understand how it differs from your standard real-time strategy title (aside from the obvious, being turn-based), or how Sins of a Solar Empire supposedly combines the two play styles near seamlessly into one big, accessible package.