Conclusion: Where Sins of a Solar Empire is excellent value is also in its Multiplayer. Bored of spending hours traversing the galaxy looking for trouble? Then take it online and challenge a complete stranger. Where this is interesting is that the more diplomatic side of proceedings is exercised, make a pact with someone else to wipe out a rival? Or enlist the aid of pirates to stab your ally in the back?
Excerpt: Sins of a Solar Empire really puts the “strategy” in “real-time strategy”. Most RTS games are in reality real-time tactical games that emphasize swift and proper battlefield execution far more than they do strategic planning on a grand scale. Sins resembles a grand scale galactic 4X turn-based strategy game more than it does a traditional RTS game.
Conclusion: Fleets can also be transported to other planets for the purpose of attacking. This can be a relatively slow process, so jump lanes have been introduced to streamline things. It's not an instant warp, as the path must be followed in a linear process. Once you arrive at your destination, you can opt to enter into battle automatically or manually.
Excerpt: Ironclad Games' space strategy game Sins of a Solar Empire was released well over a year ago now, but it's only recently that I got a chance to give this well-received game a shot. I had heard that it did a fantastic job of combining the scale of a turn-based game, which most space strategy titles are, with the pace of real-time base building, economy, and combat. They were right - at least, once I fiddled with the game's many checkboxes and sliders.
Summary: Sins of a Solar Empire is the first real time strategy 4x game that births a new genre. Wolf goes in both feet first to see if this title can swim strong or sink against the ocean of RTS and 4X games that are already out there.