Excerpt: There is certainly no shortage of space strategy games out there, but few of them offer the balance between RTS combat and 4X-style expansion and domination like Ironclad Games' Sins of a Solar Empire does. And after a couple of years without any releases, the game seems to have come back from the dead with the release of a full-fledged expansion pack.
Conclusion: Sins of a Solar Empire – Rebellion can be a punishing game and a frustrating experience as losses rank up and one loses faith in himself as a space fleet commander and economic adviser. But the core mechanics of the game are built to encourage just one more try, one more attempt to take those Vasari Rebels that have disappointed so much and lead them towards sector domination.
Rebellion’s stellar overhaul to Sins of a Solar Empire
12 June 2012
Excerpt: Command and Conquer: Generals was a grand action RTS. Then the Zero Hour add-on split each faction into distinct sub-factions. It took an already over-the-top action RTS that gloried in asymmetry and gave it more over-the-top and more asymmetry. Similarly, Rebellion splits Sins of a Solar Empire’s factions into subfactions. It takes an already nuanced strategic RTS that glories in asymmetry and gives it more nuance and more asymmetry.
Conclusion: Where Sins of a Solar Empire is excellent value is also in its Multiplayer. Bored of spending hours traversing the galaxy looking for trouble? Then take it online and challenge a complete stranger. Where this is interesting is that the more diplomatic side of proceedings is exercised, make a pact with someone else to wipe out a rival? Or enlist the aid of pirates to stab your ally in the back?
Excerpt: Sins of a Solar Empire really puts the “strategy” in “real-time strategy”. Most RTS games are in reality real-time tactical games that emphasize swift and proper battlefield execution far more than they do strategic planning on a grand scale. Sins resembles a grand scale galactic 4X turn-based strategy game more than it does a traditional RTS game.
Conclusion: Fleets can also be transported to other planets for the purpose of attacking. This can be a relatively slow process, so jump lanes have been introduced to streamline things. It's not an instant warp, as the path must be followed in a linear process. Once you arrive at your destination, you can opt to enter into battle automatically or manually.
Excerpt: Ironclad Games' space strategy game Sins of a Solar Empire was released well over a year ago now, but it's only recently that I got a chance to give this well-received game a shot. I had heard that it did a fantastic job of combining the scale of a turn-based game, which most space strategy titles are, with the pace of real-time base building, economy, and combat. They were right - at least, once I fiddled with the game's many checkboxes and sliders.