Excerpt: System Requirements: Microsoft Windows XP SP2/Vista 1.8GHz Processor 512MB RAM (1GB for Vista) 128MB 3D Video Card (GeForce 6600/Radeon 9600 or better) DirectX 9.0c Broadband Connection for Internet Multiplayer Sins of a Solar Empire is a real time strategy (RTS) game that takes place in outer space. It is a variation on what is called the '4X=' game. In a 4X game, your goal is to eXplore, eXpand, eXploit, and eXterminate your opponent.
Excerpt: First there was entrenchment, when we bunkered down in vast starbases. Next came diplomacy, when we attempted to settle our differences with words, alliances, and pathetic paper pacts. Now there is rebellion in the ranks – in the Advent, the TEC, and the Vasari – with loyalists and rebels across all sides. Mighty Titans have made war more direct, more fatal… more fun. I was chosen at random; unproven, unsolicited, and uncertain. At least, so it seems to me.
Pros: Marvellously intricate, Battles look tremendous, Includes all previous 'Sins' expansions
Cons: Still lacks a campaign, Requires considerable time investment
Excerpt: Stardock is back with another edition to the Sins franchise. Their new title, Sins of the Solar Empire: Rebellion is a standalone – glorified expansion to the Sins we all know and love. In brief, this addition reforms some of the minor issues as an improvement while adding sufficient new material to keep fans interested with plenty of new toys to play with.
Excerpt: SOASE: Rebellion is a sci-fi RTS game with 4X (Explore, Expand, Exploit and Exterminate) trappings. You go from planet to planet building colonies, mining materials, expanding your empire, and if need be, putting down any unruly enemies. You start off with a single planet, a few ship making facilities, and a few colony ships. You go from planet to planet (and then different start systems), colonizing them, and going about your fledging empire ways.
Conclusion: A thought must still be spared for the things that you know are not going to be addressed now, at least, not until they decided whether or not to make a Sins of a Solar Empire 2. The lore or the ‘story’ part of the game is what I’m thinking of, especially (just what the hell are the Vasari running from?). The torch now passes well to newcomers like Endless Space and Gemini Wars, so hopefully they’ll be able to carry the genre forward.
Pros: Tremendous scope, Combines all of the content from the original game and the expansions, Includes new races, new victory conditions, and tweaks to tech trees, Added ships like the massive Titans and corvettes that wreak havoc on foes, Enhanced visual engine makes everything look better and move more smoothly
Cons: Expensive for a stand-alone expansion, Still no campaign mode
Excerpt: There is certainly no shortage of space strategy games out there, but few of them offer the balance between RTS combat and 4X-style expansion and domination like Ironclad Games' Sins of a Solar Empire does. And after a couple of years without any releases, the game seems to have come back from the dead with the release of a full-fledged expansion pack.
Conclusion: Sins of a Solar Empire – Rebellion can be a punishing game and a frustrating experience as losses rank up and one loses faith in himself as a space fleet commander and economic adviser. But the core mechanics of the game are built to encourage just one more try, one more attempt to take those Vasari Rebels that have disappointed so much and lead them towards sector domination.