Excerpt: Back when the hype train for Sins of a Solar Empire was running back in 2007, it seemed the game was too good to be true. Take the best of the 4X turn based strategy genre and mix it with the best of the Real Time Strategy genre to create some sort of super genre or something.
Excerpt: Sins of a Solar Empire: Trinity is a space RTS which contains all three games of this series that includes the original Sins of a Solar Empire game and it's subsequent two expansion packs, Entrenchment and Diplomacy. The title allows gamers to explore the universe and of course gather valuable resources, improve their technology, build units and engage in battles which is my favourite aspect of this series.
Excerpt: Sins of a Solar Empire is a very special game. It is one of the first games to truly combine the strategy and scope of 4X (eXplore, eXpand, eXploit, and eXterminate) with the frantic action of a RTS game. The original game was released two years ago, and it won many awards (including an editor's choice award on GameZone ) because of its great gameplay. Last year the developers released the first "micro-expansion" entitled Entrenchment, which beefed up the game's defense.
Conclusion: Sins of a Solar Empire: Trinity is a strange game to recommend, there's no real story or campaign mode, simply a large number of scenarios and solar maps to play with. The mechanics are deep and the learning curve equally steep. But the appeal is quite niche, as this game plays like it's only for fans of science fiction, space-based settings and all things strategy. In the end, the Space Pope said it best, "Don't shoot me I'm just the messenger!
Summary: Con l'uscita di Diplomacy arriva anche Sins of a Solar Empire Trinity: l'intera esperienza a prezzi modici per chi ha sempre voluto conquistare l'universo ma non ha mai avuto l'occasione di farlo.