Summary: Sins of a Solar Empire, while being a few years old, is still one of the best large-scope RTS games on the market. Each time I play, it feels like I'm in charge of a sweeping, epic space opera full of dramatic battles and tough tactical and strategic decisions.
Excerpt: Back when the hype train for Sins of a Solar Empire was running back in 2007, it seemed the game was too good to be true. Take the best of the 4X turn based strategy genre and mix it with the best of the Real Time Strategy genre to create some sort of super genre or something.
Conclusion: At its most, Sins is not for the light of heart. A casual player would find swift destruction in multiplayer or on harder difficulties. Certainly, I wouldn't stand a chance. But playing on low or mid difficulties, preferably with pirates off, even casual players will find a rich and unique...
Conclusion: Sins of a Solar Empire: Trinity is a strange game to recommend, there's no real story or campaign mode, simply a large number of scenarios and solar maps to play with. The mechanics are deep and the learning curve equally steep.
Summary: Con l'uscita di Diplomacy arriva anche Sins of a Solar Empire Trinity: l'intera esperienza a prezzi modici per chi ha sempre voluto conquistare l'universo ma non ha mai avuto l'occasione di farlo.