Conclusion: The bottom line for Sin Episodes: Emergence is that it has some nice features which make it better than an average FPS, but the things that are missing mean it’s never going to be great. Unless Ritual have a much improved game for the second episode, it seems unlikely that many people will still be playing when chapter nine is finally reached.
Excerpt: "Would have been a 9 but...." Ah, Sin. The land of mutants, drugs, and well-endowed villainesses. In other words, much like any summer music festival, except that you have a gun. For those unfamiliar with the game, Sin was originally released October 1998. It was a great shooter with a few innovations to the genre. It had plenty of atmosphere and character.
Excerpt: There's certainly something to be said for delivering games in regular small chunks. TV shows thrive by keeping viewers hooked from week to week, and there's no reason why that model can't work well for video games. In theory these chunks will be cheaper than a normal game, more polished and released regularly. The problem is finding the right balance between cost, quality of experience and length.
Excerpt: SiN Episodes: Emergence is an episodic first person shooter set in the SiN universe . You play the role of John Blade, commander of HardCorps, whose investigations into a drug operation and bank heist morph into uncovering a conspiracy involving biotech mega-coporation SinTEK. SinTEK is headed up by the beautiful and brilliant Elexis Sinclaire, whose experiments have caused a variety of strange mutations.
Excerpt: SiN Episodes: Emergence, an introduction. In many ways SiN Episodes: Emergence points to the future. Not only is the game available to purchase and download (through Source) but it's also one of the first major releases to be available in Episodic form. Episodic games are essentially a way of getting you to pay more for your gaming pleasure as only sections of a game are released at a time for a budget price.
Excerpt: One of the things that bugged me about Half-Life 2: Episode One , the only other current attempt at delivering a game in episodes rather than a single installment, was that the game didn’t end. Let me clarify that. Half-Life 2: Episode One left a lot of questions unanswered. I felt like the developers were just teasing players with a throw-away ending, expecting you to pay for the next two installments of the series if you want real clarity. I expected some suspense.
Excerpt: John Blade isn’t exactly what you’d call a household name in the world of video games, but the hero of Ritual Entertainment’s Sin series is carving out a nice niche for himself with the newest Ritual title Sin Episodes: Emergence . This game is everything a shooter fan could ask for delivering huge explosions, intense action and boss fights that return the genre to its roots.
Conclusion: extremely accurate -- I've never scored so many headshots before, even with a sniper rifle. Grenades are of the incendiary variety, meaning that when they explode, the surrounding environment and any enemies (that weren't killed in the initial blast) catch on fire. The shotgun, with a molten-metal secondary fire can cut down almost anything with one shot.
Excerpt: As you might surmise from the title, SiN Episodes: Emergence, developed by Ritual Entertainment, is the PC-gaming equivalent of a series premier of a new TV show, which, of course, is likely to be followed by a season's worth of episodes... if it's good.