Conclusion: Ultimately, I do feel bad that SimCity Societies is cursed to go misunderstood. It is less an attempt to steer SimCity in a new direction, and more an attempt to fuse a familiar brand and city building theme with another popular, accessible kind of gameplay. Unfortunately, being misunderstood does not mean it's a hidden gem.
Excerpt: I’ve always been a huge SimCity fan. I can safely say that SimCity 2000 was one of the first games that I ever became hopelessly addicted to. It was incredibly complex but still managed to be reasonably accessible to novice players. And, it goes without saying that it’s fun to run your own city and be your own boss, setting laws and taxes and placing important buildings around.
Conclusion: Quite simply, the game is too easy. Other than balancing society energies and chasing a few meager trophies, you won't find much to entertain you here. The game is far from an "ultimate building block tool kit." SimCity has gone from a complex game to a toned down and largely underwhelming city builder with very little to hold your attention.
Pros: An impressive selection of structures, intuitive interface, easy to get into;
Cons: Nothing lasting to be had here, superficial gameplay (particularly if you've played SimCity before and liked it), hardly a worthy contribution to the series, frame-rate issues in the retail version.
Excerpt: Control Freaks Rejoice! I have never really understood the point of God sims like Sim City. To me they always seemed like RTS games but without a point or objective. I could never imagine going into C&C red alert, building up a base with an army, and then doing nothing with them. I did play Sim City for a time, but being a child at the time, I found it boring, and moved on to another game. Playing Sim City Societies has showed me 1 thing. Nothing has changed.
Pros: Different types of cities available, Many more buildings that previous sim city games