Summary: Parents need to know that players can destroy the cities they have created by using natural disasters such as earthquakes, storms, and meteor showers. Sims -- the city's inhabitants -- can become unhappy to the point where they turn to crime. Also, they can become drunk from visiting bars and liquor stores that the player can build. Overall, however, these instances are rare, and in most cases are controlled by the player.
Conclusion: Birth of America II: Wars in America 1750-1815 is in essence a strategic board game, nothing more, nothing less. This has been AGEODs style ever since their first title and, personally, I look forward to the day when their games begin to offer some more immersive aspects, such as more varied selection of period music, some looks or information about the actual life conditions in the period and the generic world view.
Conclusion: Dawn of Discovery is an unexpected gem. I had expected more of the same, which I got, and then some. The only small gripe I have with it is that the campaign maps get reset between missions. After each mission that you play on the same map, you see your own buildings disappear and be replaced by ones placed by the game. Considering the quality of the rest of the game however, this is a minor detail.
Conclusion: Ultimately, I do feel bad that SimCity Societies is cursed to go misunderstood. It is less an attempt to steer SimCity in a new direction, and more an attempt to fuse a familiar brand and city building theme with another popular, accessible kind of gameplay. Unfortunately, being misunderstood does not mean it's a hidden gem.
Excerpt: I’ve always been a huge SimCity fan. I can safely say that SimCity 2000 was one of the first games that I ever became hopelessly addicted to. It was incredibly complex but still managed to be reasonably accessible to novice players. And, it goes without saying that it’s fun to run your own city and be your own boss, setting laws and taxes and placing important buildings around.