Conclusion: Dawn of Discovery is an unexpected gem. I had expected more of the same, which I got, and then some. The only small gripe I have with it is that the campaign maps get reset between missions.
Conclusion: Birth of America II: Wars in America 1750-1815 is in essence a strategic board game, nothing more, nothing less. This has been AGEODs style ever since their first title and, personally, I look forward to the day when their games begin to offer some more immersive aspects, such as more varied...
Summary: Parents need to know that players can destroy the cities they have created by using natural disasters such as earthquakes, storms, and meteor showers. Sims -- the city's inhabitants -- can become unhappy to the point where they turn to crime.
Conclusion: Ultimately, I do feel bad that SimCity Societies is cursed to go misunderstood. It is less an attempt to steer SimCity in a new direction, and more an attempt to fuse a familiar brand and city building theme with another popular, accessible kind of gameplay.
Conclusion: Quite simply, the game is too easy. Other than balancing society energies and chasing a few meager trophies, you won't find much to entertain you here. The game is far from an "ultimate building block tool kit.
Pros: An impressive selection of structures, intuitive interface, easy to get into;
Cons: Nothing lasting to be had here, superficial gameplay (particularly if you've played SimCity before and liked it), hardly a worthy contribution to the series, frame-rate issues in the retail version.