Excerpt: Let me make a couple of admissions right off the bat. The last SimCity game I played was the original SimCity published way back in 1989. So if you’re looking for how SimCity 4 differs from SimCity 3 or SimCity 2000 , I have no idea. What I’ll try to do in this review is simply describe what’s in the game and how good it is. But note: I quickly got bored with SimCity when I played it, and SimCity 4 has similar enough gameplay that I quickly got bored with it as well.
Excerpt: SimCity 4 is already the fourth installment of one of the most addictive games and challenging games in history. Yeah, It's really hard to believe that many years have passed since the original SimCity (1989?) was first released. I also remember Simcity 2000 (1993), Simcity 3000 (1999), Simcity 3000 Unlimited (2000) and various revisions in between.
Excerpt: SimCity 4 is the latest game in the storied franchise that has been eating up countless hours of gameplay for over ten years now. While the gameplay basics are the same - build a large, successful city from scratch while keeping its treasury in the black - there are a lot of new features in this incarnation of the game. These new features go a long way towards giving you very fine control over your city, but at the cost of making a hard game a bit tougher.
Conclusion: The cities in SimCity 4 are so active, so realistic that it is fascinating simply to sit and watch them for long stretches of time. It is cool to watch as commuters have to take a long, winding road to work in the industrial park for a while, but then take the new shortcut that was just built as soon as it opens. Cars stop at stop lights that actually cycle through the different colors regularly.
Excerpt: Maxis and EA Games have released Sim City 4, the updated version of its hugely successful Sim City series. I will now go over the basics of Sim City game play just in case you've been in a cave the last decade or so. In Sim City 4 you are the mayor/city planner. The goal is to take a plot of land and build it up from a one-horse farming town to a bustling mega-city. To do this you have to zone the land for residential, commercial, and industrial applications.
Summary: Long before game designer Will Wright created the best-selling computer game of all time, The Sims, he created SimCity, an innovative game with a clear, compelling premise: You're the mayor, and your goal is to plan a city from the ground up (and from a godlike vantage point) and then nurture it, eventually turning what starts as a sleepy little town into a bustling metropolis.