Conclusion: In the end, I really do hope SimCity gets better, because I’m keen, eager and ready to play and experience more - just not until some of these problems are addressed. I still had a lot of fun, for a lot of hours - I just wish it didn’t all fall apart later on.
Conclusion: The old SimCity I remember loving is one with giant cities full of endless possibilities. They gave me the tools to make a sprawling metropolis and kept me coming back for more. They were timeless games of truly endless replayability that felt fresh with each new city. There are times when the game feels like the true evolution of the genre that a decade of improvements should bring.
Conclusion: Ultimately, SimCity is going to go down as a “what could’ve been.” What could this title have been if the developers (and publisher) weren’t so adamant about the always-online business? How good would it have been if the size limitations weren’t so stringent, instead, allowing players to build sprawling cities that could be seen from space? How good would this game be if the silly AI issues concerning sim behavior and vehicular pathfinding were much improved?
Summary: Despite its shortcomings, SimCity is proving a compelling and absorbing city builder. Given a few months to implement community suggestions this could be everything we had hoped for from this beloved franchise.
Conclusion: SimCity is a title that needs no introduction. As the game that put Maxis on the map once upon a time, it's been the precursor to almost any simulation title since its original release in 1989. Throughout the 90’s with original titles or games of the same ‘Sim’ branding Maxis has used SimCity's success and defined their entire existence of the simulation genre and have spent almost 3 decades trying to make the perfect sim game.
Conclusion: If you’re looking for an updated, modern version of the city building powerhouse that once was, you won’t find it here. Instead, you’ll find the shell of its former greatness. The social features are a nice touch, but the always-online aspect is severely disappointing. Combining in the shoehorned efforts to make these decisions a part of the gameplay, Maxis has failed to improve upon its past success.
Exciting but technically flawed city-building simulation.
Common Sense Media
14 November 2012
Summary: Parents need to know that SimCity is a simulation game about constructing cities. Players must build and then micromanage a growing city, trade resources with neighbors, and work towards a goal. Parents should know, however, there is some violence in the game -- a bank robbery and shootout with police, alien and monster attacks, and natural disasters than can partially wipe out your city -- but nothing is graphic.