Conclusion: In the end, I really do hope SimCity gets better, because I’m keen, eager and ready to play and experience more - just not until some of these problems are addressed. I still had a lot of fun, for a lot of hours - I just wish it didn’t all fall apart later on.
Conclusion: The old SimCity I remember loving is one with giant cities full of endless possibilities. They gave me the tools to make a sprawling metropolis and kept me coming back for more. They were timeless games of truly endless replayability that felt fresh with each new city. There are times when the game feels like the true evolution of the genre that a decade of improvements should bring.
Summary: Despite its shortcomings, SimCity is proving a compelling and absorbing city builder. Given a few months to implement community suggestions this could be everything we had hoped for from this beloved franchise.
Conclusion: Ultimately, SimCity is going to go down as a “what could’ve been.” What could this title have been if the developers (and publisher) weren’t so adamant about the always-online business? How good would it have been if the size limitations weren’t so stringent, instead, allowing players to build sprawling cities that could be seen from space? How good would this game be if the silly AI issues concerning sim behavior and vehicular pathfinding were much improved?
Conclusion: Concept: Bring SimCity back with an emphasis on specialization and cooperation
Graphics: The buildings look great, and impressive art direction gives everything a model train set vibe
Sound: Low-key domestic music plays in the background, but you aren’t missing anything if you tune it out
Playability: The road tool is aggravatingly inconsistent, and navigating certain menus is unintuitive.
Conclusion: If you’re looking for an updated, modern version of the city building powerhouse that once was, you won’t find it here. Instead, you’ll find the shell of its former greatness. The social features are a nice touch, but the always-online aspect is severely disappointing. Combining in the shoehorned efforts to make these decisions a part of the gameplay, Maxis has failed to improve upon its past success.
Excerpt: SimCity 2013 reminds me of the Star Wars prequels. Unless you’re 12 years old, and coming to it with no preconceptions, you’ll have happy memories of a classic series, and be looking forward to them flooding back with this latest release. However like The Phantom Menace , SimCity is flawed from the get-go.
Summary: Parents need to know that SimCity is a simulation game about constructing cities. Players must build and then micromanage a growing city, trade resources with neighbors, and work towards a goal. Parents should know, however, there is some violence in the game -- a bank robbery and shootout with police, alien and monster attacks, and natural disasters than can partially wipe out your city -- but nothing is graphic.