Summary: Finally. After months of demands, the long-awaited Update 10 for SimCity has made the city-building simulation available for offline play. Still, it's a case of too little, too late.
Pros: Update 10 removes the always-on Internet requirement of the original game, Removal of the online DRM means that you no longer have to worry about a server going on the fritz and wrecking your city-building plans for the evening
Cons: Core game design remains focused on multiplayer elements, City size limits, multicity focus, and zoning rules are still aggravating
Conclusion: In the end, I really do hope SimCity gets better, because I’m keen, eager and ready to play and experience more - just not until some of these problems are addressed. I still had a lot of fun, for a lot of hours - I just wish it didn’t all fall apart later on.
Summary: As someone who does this game-reviewing gig alongside serving as a real-life mayor of a small town in Canada, I come at a game like SimCity from a different angle than most. Not that different, mind you.
Pros: Great interface, visuals, and accessible gameplay can still hook you for limited amounts of time, Concept of working with other regional mayors is interesting, though unrealistic
Cons: Unrealistic zoning mechanics lead to a lot of problems with city development, Multiplayer remains problematic, especially with connecting to servers, City size limitations are incredibly annoying, Multicity focus turns cities into tiny nation-states and mayors into little dictators, Your duties h...
Summary: I love the SimCity series. I played the first one for countless hours growing up, and my younger years were filled with endless play sessions of SimCity 2000 and 3000 . I wanted to like the latest SimCity.
Excerpt: Just in case we get bogged down reviewing Electronic Arts’ poisoning of an otherwise excellent franchise instead of getting into the nitty-gritty of the game itself, allow us to present a Cheetah Speed review of SimCity up-front (assuming EA has turned that feature back on by the time you read...
Pros: Lovely graphics; unique multiplayer component; city specializations have a great potential to add uniqueness to the game.
Cons: Always-on Internet requirement; numerous game-breaking bugs; Sims lives not “simulated;” numbers don’t add up; game lacks terraforming.
Excerpt: It's often said that sometimes, simple is just better. I learned that the hard way one night as I grabbed a cup of coffee at a nearby Starbucks. In the mood for something a little different, I added a dash of nutmeg to my coffee.
Summary: The SimCity launch was a well disaster. Between server failures, missing or broken features, and general outcry from fans of the series, EA took an internet beating. But now that the dust has settled, and Maxis have released their first major patches to repair some of the damage, what are we left...
Excerpt: About a month ago SimCity was thrown on the market by Electronic Arts and you can almost take the word “throw” literally. The game was released and became just about the worst launch by EA in recent years.
Excerpt: SimCity (2013) review Publisher: Electronic Arts Developer: Maxis UK Price: £35.99 SimCity is something of a disaster, even for reasons other than the most heavily documented flaws with the troublesome launch.
Excerpt: In sitting down to write this review, I spent a good long while thinking to myself, “What can I possibly say that hasn’t already been said?” From one end of the Internet to the other, endless stories of server shutdowns, data-corrupted cities, and idiotic motorists have bounced around in an online...