Summary: Finally. After months of demands, the long-awaited Update 10 for SimCity has made the city-building simulation available for offline play. Still, it's a case of too little, too late.
Pros: Update 10 removes the always-on Internet requirement of the original game, Removal of the online DRM means that you no longer have to worry about a server going on the fritz and wrecking your city-building plans for the evening
Cons: Core game design remains focused on multiplayer elements, City size limits, multicity focus, and zoning rules are still aggravating
Conclusion: In the end, I really do hope SimCity gets better, because I’m keen, eager and ready to play and experience more - just not until some of these problems are addressed. I still had a lot of fun, for a lot of hours - I just wish it didn’t all fall apart later on.
Summary: The splines aren't reticulating I love the SimCity series. I played the first one for countless hours growing up, and my younger years were filled with endless play sessions of SimCity 2000 and 3000 . I wanted to like the latest SimCity.
Excerpt: It's often said that sometimes, simple is just better. I learned that the hard way one night as I grabbed a cup of coffee at a nearby Starbucks. In the mood for something a little different, I added a dash of nutmeg to my coffee.
Summary: The SimCity launch was a well disaster. Between server failures, missing or broken features, and general outcry from fans of the series, EA took an internet beating. But now that the dust has settled, and Maxis have released their first major patches to repair some of the damage, what are we left...
Excerpt: About a month ago SimCity was thrown on the market by Electronic Arts and you can almost take the word “throw” literally. The game was released and became just about the worst launch by EA in recent years.
Excerpt: SimCity (2013) review Publisher: Electronic Arts Developer: Maxis UK Price: £35.99 SimCity is something of a disaster, even for reasons other than the most heavily documented flaws with the troublesome launch.
Excerpt: In sitting down to write this review, I spent a good long while thinking to myself, “What can I possibly say that hasn’t already been said?” From one end of the Internet to the other, endless stories of server shutdowns, data-corrupted cities, and idiotic motorists have bounced around in an online...
Excerpt: One of my brothers once belonged to a computer club in the 1980s. This club was dedicated to the Amiga (Only the Amiga Makes it Possible) and one of the big scoops they came across was a soon to be released game named: SimCity . I fell in love with that game nearly twenty-five years ago (1989).
Conclusion: The old SimCity I remember loving is one with giant cities full of endless possibilities. They gave me the tools to make a sprawling metropolis and kept me coming back for more. They were timeless games of truly endless replayability that felt fresh with each new city.