Excerpt: Finally. After months of demands, the long-awaited Update 10 for SimCity has made the city-building simulation available for offline play. Still, it's a case of too little, too late. Removing one of the primary irritants that made the game so aggravating at launch has done surprisingly little to make it likable, since all of the same old miscues like multiplayer-centric regional city building and dumbed-down zoning continue to make your mayoral duties fussy and...
Pros: Update 10 removes the always-on Internet requirement of the original game, Removal of the online DRM means that you no longer have to worry about a server going on the fritz and wrecking your city-building plans for the evening
Cons: Core game design remains focused on multiplayer elements, City size limits, multicity focus, and zoning rules are still aggravating
Conclusion: In the end, I really do hope SimCity gets better, because I’m keen, eager and ready to play and experience more - just not until some of these problems are addressed. I still had a lot of fun, for a lot of hours - I just wish it didn’t all fall apart later on.
Excerpt: As someone who does this game-reviewing gig alongside serving as a real-life mayor of a small town in Canada, I come at a game like SimCity from a different angle than most. Not that different, mind you. The multiplayer focus and always-on Internet demands of Maxis' latest city-builder are beyond irritating.
Pros: Great interface, visuals, and accessible gameplay can still hook you for limited amounts of time, Concept of working with other regional mayors is interesting, though unrealistic
Cons: Unrealistic zoning mechanics lead to a lot of problems with city development, Multiplayer remains problematic, especially with connecting to servers, City size limitations are incredibly annoying, Multicity focus turns cities into tiny nation-states and mayors into little dictators, Your duties have virtually nothing to do with being the mayor of a city
Summary: I love the SimCity series. I played the first one for countless hours growing up, and my younger years were filled with endless play sessions of SimCity 2000 and 3000 . I wanted to like the latest SimCity. The visual style looks great, and it seemed like a good idea to streamline some of the games more radical detail. Sadly, SimCity has some weird design decisions, and the worst problem with it is the fact that you always have to be online to play.
Excerpt: Just in case we get bogged down reviewing Electronic Arts’ poisoning of an otherwise excellent franchise instead of getting into the nitty-gritty of the game itself, allow us to present a Cheetah Speed review of SimCity up-front (assuming EA has turned that feature back on by the time you read this). Electronic Arts and developer, Maxis, found itself a little plot of land in the grand region of Gamersdreams.
Pros: Lovely graphics; unique multiplayer component; city specializations have a great potential to add uniqueness to the game.
Cons: Always-on Internet requirement; numerous game-breaking bugs; Sims lives not “simulated;” numbers don’t add up; game lacks terraforming.
Excerpt: It's often said that sometimes, simple is just better. I learned that the hard way one night as I grabbed a cup of coffee at a nearby Starbucks. In the mood for something a little different, I added a dash of nutmeg to my coffee. Unsure if that would be enough, I added another - and then another for good measure. Funny thing about nutmeg: a little goes a long way. So I added some vanilla to counteract the flavor, making the coffee even worse.
Excerpt: In sitting down to write this review, I spent a good long while thinking to myself, “What can I possibly say that hasn’t already been said?” From one end of the Internet to the other, endless stories of server shutdowns, data-corrupted cities, and idiotic motorists have bounced around in an online echo chamber. My voice will be one among many, but I must add to the chorus, all the same.
Conclusion: The old SimCity I remember loving is one with giant cities full of endless possibilities. They gave me the tools to make a sprawling metropolis and kept me coming back for more. They were timeless games of truly endless replayability that felt fresh with each new city. There are times when the game feels like the true evolution of the genre that a decade of improvements should bring.
Excerpt: The launch of SimCity made headlines for all the wrong reasons and sadly has taken some of the shine off this exciting new addition to the SimCity franchise. The game should have been able to be downloaded prior to release time, which would have alleviated some of the congestion from the Origin servers, but that was not the case.
Excerpt: It has been a long time since PC gamers have been treated to SimCity. Well the wait is over, and right now it is receiving a mixed response. New players start out playing a tutorial. This town has been mismanaged horribly. It is up to you to fix all of the problems. Along the way players learn how to play.