Excerpt: It’s difficult enough for a video game to tackle the second World War without seeming stale and cliche; to remind us we’ve landed at Omaha beach before, and in better games. Compound that with the typical problems of an expansion pack – that they tend to retread the same ideas in the same engine featuring the same story – and you’ve got every reason to believe that Nival’s add-on to their sleeper hit Silent Storm is going to be underwhelming.
Excerpt: World War II games are a dime a dozen these days, so normally it takes a unique hook or extremely skillful presentation to set a game apart from the pack. Silent Storm , a strategy RPG by Nival Interactive, has the good sense to try for both, and fortunately it usually succeeds. It is a game brought low by technical issues and a threadbare plot, but elevated to almost epic status by fantastic gameplay and almost unprecedented tactical depth.
Excerpt: Silent Storm developed by Nival Interactive is a flawed but fun game. It is a 3D turn-based tactical combat RPG which is set during WWII. One of the interesting features is that you can play either side in this great war as the Allied forces such as the United States or the Axis powers which includes Germany. Each side has its own part to play in the 24 campaign scenarios that you will come across.
Excerpt: Developed by Russian based developers Nival Interactive, Silent Storm is a turn-based tactical combat game with RPG elements, in the vein of X-Com, Fallout: Tactics and Jagged Alliance 2. It's 1943 and you, as a battle-tested veteran, are chosen to lead an elite squad of special operatives on secret missions behind enemy lines. Your main goal throughout the game is to disrupt your enemy's war operations and gather valuable intelligence.
Excerpt: Although the game’s story evolves in the middle of World War Two, Silent Storm is an RPG with a detailed turn-based combat system. In fact, sometimes it can be argued that it’s more of a turn-based tactical game than an RPG. However, the game’s compelling story as well as detailed character advancement and customization, place it in the RPG category. In Silent storm the player is in charge of a Special Forces detachment of either the Allied or the Axis sides.
Pros: Graphics and sound are well done, compelling turn-based strategy, ragdoll physics
Cons: Enemies can get annoying, end game sci-fi elements might seem awkward
Conclusion: Be prepared to be impressed because Silent Storm is simply a magic game. The individual components of the game such as the graphics and damage physics are all top drawer stuff but the overall experience is just superb and on another level from virtually every other title in the genre. For me even Jagged Alliance 2 and X-COM have been surpassed by Silent Storm.
Excerpt: "Even though X-Com generated many sequels, one wonders why a title like Silent Storm did not come around sooner: a marriage of one of the penultimate...gaming experiences into one of the most popular gaming themes: World War II.
Excerpt: A long, long time ago in a PC now very far away (thank goodness), there was a very respectable squad-based tactical combat game called X-Com. The graphics were cartoonish but the game itself was a slavishly unrepentant addictive experience that had a myriad of twists and turns. Most of these twists and turns eventually emptied out into one thing: the combat.
Excerpt: Silent Storm is a turn-based tactical strategy game from Nival Interactive and Encore Software. It involves commandos going through their paces in World War II, but it’s nothing like the Commandos games, where you sneak around and infiltrate locations. Instead, it’s more like Jagged Alliance and Fallout Tactics , where your goal is to put your team of soldiers into good positions to shoot the hell out of the enemy.