Excerpt: There's a long running argument in videogames journalism about what constitutes a "game" as opposed to a "simulation". The shortest (and most disingenuous) answer is that the former is fun, and the latter is not. Though, when you look at what submarining is, a gastric ulcer inducing combination of hours of tedium punctuated by scant seconds of sheer abject terror, you might not think that the above argument is particularly unbalanced.
Excerpt: The last time the Silent Hunter series broke the surface, we were treated to bitmaps of ships floating on a somewhat realistic-looking ocean. This time you can zoom in and count the rivets on historically accurate 3D ships, just before you explode them into a million pieces and send them to the dark, dark depths. You play a German U-boat commander at the beginning of World War II.
Excerpt: Every time I read the figures and stories of the Battle of the Atlantic I can’t help but have a double take. Of the 40,000 U-Boat men who put to sea, 30,000 never came back, and the same number of merchant navy men went to the bottom. The men on both sides pushed themselves the extremes of human physical and psychological endurance and never gave up. It was a battle eventually won by the Allies, but only just.
Excerpt: "The game is an extremely comprehensive simulation of naval warfare, allowing players to experience the full gamut of realism options, or to limit them as experience and comfort may dictate...
Excerpt: Few jobs in history were more dangerous and harrowing than being a submarine crewman for the German Kriegsmarine during World War II. Three out of every four men who signed up for U-boat duty never survived the war, but their effect both psychologically and logistically on Allied shipping and the war effort in general was undeniable.
Pros: Beautiful to behold, Simulation elements complement gameplay, Compelling dynamic campaign, Packed with detail, More games need a gramophone
Cons: Higher resolutions would be nice, Where are the wolf packs?, Save-game system is annoying
Excerpt: Promised for the end of 2004, delayed to the despair of gender fans to the first quarter of 2005, Silent Hunter III � the continuation of a game becoming some kind of a synonym for submarine simulators � became available to gamers this month. At the first glance the title seems interesting enough just to the gender f...
Conclusion: Определено Boxing Manager свою публику найдет. Маленькую, узкопрофильную, заинтересованную только в боксе. Но найдет. Дебютный проект Proline Software сделан по таким стандартам, по каким обычно и делают дебютные игры начинающие девелоперы без рубля за пазухой, и Гейба Ньюэлла (Gabe Newell) в качестве руководителя под боком. Выбор есть: если вас идея стать мамкой для начинающего боксера заинтриговала, то вперед - покорять вершины.