Conclusion: This is an enjoyable game. But frankly even if it wasn’t for the bugs, the simplicity, the lack of a campaign, and the other minor short-fallings, I’d still be disappointed because when someone like Sid Meier copies a classic genre, I at least expect him to add something new and innovative to the game-play. Forget about it unless you must, in the mean time I’ll be playing Transport Tycoon and wishing it had use of Civ IV’s graphics.
Excerpt: It's always nice when we can return to a long lost classic. The last Sid Meier title to be resurrected from the grave was Pirates, and many of us have spent long hours on the high seas, remembering the days when we sailed our Commodore 64s and IBM PCs into the wee hours of the morning. Pirates had been gone far too long, and it was great to have it back. Railroads is back now too, though it does not feel like it has been gone that long.
Excerpt: The game is proof that a big name tacked onto a game does not necessarily guarantee a great game. It just seems like a game trying to ride on name recognition alone. Maybe Railroad or Sid Meier fans are all a gush and may actually enjoy the game. Maybe I am just tired of seeing yet another game that has the creators name in the title. The game is a remake of Mr. Sid Meier's well loved railroad game from the early 90's. Looking at it, I had a feeling of dread.
Excerpt: “What have you done for me lately?” That’s what I thought as I played Sid Meier’s Railroads! At one point, Sid Meier was the most innovative game designer out there, with classic hits such as Pirates! (1987), Railroad Tycoon (1990), and Civilization (1990). But then he joined Firaxis Games, and something went wrong. He stopped coming up with new ideas.