Reviews and Problems with Sid Meier's Civilization V :Gods & Kings
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You'll buy it because you are a slave
Robert Allsopp, Amazon
9 December 2013
Summary: Bought the original game for the same price, and this expansion certainly is not equivalent in additional features/enjoyment. I suppose this is how it works though. Get 'em hooked on the original game and you can charge whatever you want for additional features and people will pay...
Summary: Its a good game. Make moving time easier when I'm tired of studying. The multiplayer game is pretty bad. If you have too many players it lags, freezes and everything that you can't imagine will also go wrong. Quite a bit of strategy is involved so if u like that I guess you can enjoy the single player.
Summary: First of all, yes Gods and Kings does significantly improve the baseline civilization game. I really would not recommend spending any time on Civ V unless you also had the expansion pack. Secondly, it doesn't really fix the main problems with the game. The changes in the game amount to more ticking counters, not unlike your culture tree meter. Think of it like a cooldown in an RPG. That's essentially what this is. Multiple cooldowns before you get goodies.
Summary: I have had Civilization V since it came out, great game and a lot different from Civ IV. I read the reviews for Civ V: Gods and Kings and they made it sound like this expansion changes everything, but it changes nothing. While it does add several new civs, and lots of new wonders and units, which is great, the whole religion and spy thing is a joke. I have played the expansion through 6 or 7 times now and found religion to be a joke, it serves no purpose.
Summary: Religion is back and I have to say I like the new system. It accentuates your racial differences and allows you to go all out or round out your racial characteristics. Diplomacy is still utterly useless and you still can't trade technology directly which breaks much of what I've liked from past and similar games. Overall Civ 4 is a better game in every way save the map generator which is nicer in this game. Unlike others I actually like the new military system a lot.
Summary: I loved Civilization from the first game. I even tried Call to Power, but couldn't do it. Civ 5 clearly simplified too much, I must assume they wanted to increase the pontential number of players, but I don't see how the regular Civ 5 could please anyone. So now the idea is to introduce again Religion and Espionage into the game and (hopefully) some added complexity to the game.
Summary: Full disclosure here: I think Civ 4 is the best Civ game out there. This expansion doesn't change that. The addition of religion was a nifty feature, but only so much. Religion doesn't seem to have much of an impact on diplomacy. However, I do like the way religions can be customized--they're no longer cookie-cutter all the same like in Civ 4. This expansion does change some Wonders. For instance, Stonehenge now contributes Faith rather than Culture.
Summary: This expansion is fun. it is exciting. but on the other hand it has a couple glitches that make it very frustrating. Units lose their contextual menus, and say they have finished all their moves, even at the start of a turn. second, the unit will not deselect once you have picked it, making a combination of both of these doubly irritating, and they slow the game down to a crawl. i have tried this on two computers with the same result.