Reviews and Problems with Sid Meier's Civilization IV: Warlords
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23 August 2007
Conclusion: Overall, RACE and in particular the Caterham expansion, definitely offer enough of a variety to make the game interesting. The visuals are fantastic, greatly helped by the Performance Monitor feature, whilst the audio is typical of racing games. RACE is great for driving game enthusiasts due to the vast number of car tweaking options available, but still accessible to those who just want to load up and drive away.
Excerpt: Many Civilization players fall into one of two camps, with the rest generally somewhere in between. In one you have the players who want to build large and glorious civilizations and would rather not have to deal with issues such as wars that detract them from their building. In the other you have those who enjoy expanding their empires at the end of a sharp pointed stick.
Conclusion: The Civ engine is very moddable, and very strong, so there are a lot of options available to Firaxis. My hope is that the next expansion is resource centric: already the MOD community is doing some amazing things with resources (including stockpiling in cities, buildings that convert resources into other resources, etc), so my guess is Firaxis will jump on that bandwagon to take more of our money in the next “just enough coolness to be worth buying the second it comes...
Excerpt: Sid Meier's Civilization IV: Warlords, an introduction. Without a shadow of a doubt the best PC game we saw last year was Sid Meier's Civilization IV . The fourth version of the classic game saw the series move into a 3D environment and stripped away some of its complexity to make the game more accessible than any previous title in the series.
Excerpt: Expansion packs come into two flavors: some just add units, scenarios and the odd bug feature while some can change the nature of play from the original game. Most of these packs typically sell for between $20 - $25,
so gamers can’t use price as a guide for the “bang-for-the-buck” ratio.