Summary: This game will not support fullscreen play on a MBP. I called up the company and they told me the video card that is in my MBP is not supported because it was not available when the game was released - note to them: No video card still in use was out when this game was written a decade ago. I have this game for my last PC that still works. Game play is just like PC, just the buttons are different.
Summary: I am a Diehard Rise of Nations (RON) fan, but I became bored with having no other way to win besides leveling my opponent. Civ 3 offers several more ways to win, but it suffers from some aspects that make the game difficult. The first is game play. Unlike RON, which plays in a smooth, constant progression, CIV 3 plays in "turns". Each of your units can move once in a turn, and, depending on a cities production, it takes so many turns to build a new building.
Summary: This game has the potential to be one of the greatest all time games of the genre. If it weren't for a fatal flaw which dooms it from the start. I'm talking about the concept of strategic resources. Or at least the haphazard, illogical way they are implemented. One of the things that Civ3 brings to the table is the idea of strategic resources. Certain resources that are vital to certain technologies. Obviously its hard to make an internal combustion engine without oil.
Summary: The CONQUESTS expansion pack for Civilization III can be looked at two ways - a souped-up version of the classic PC strategy game, or as an overpriced and underachieving CD-ROM patch cynically masquerading as a whole new product. Rocket ship half full: CONQUESTS addresses brings many small but much-needed improvements to the Civ III engine.
Summary: i found that the defence on all the units is massive compared to the attck. and the bombardment feater is pittifull it takes the point out of cannons. overall the games defencive nature made it way too easy. i could beat the game easly with a few highly concentrated attaks and waiting and waiting and waiting. the diplomatic relaitions was made much better but one had to have ten units to take down 2 fortifyed units in a city.
Summary: The game is fantastic, it's fun educational (for you parents), and more fun!!! With 24 civilazations you can play as, 4 time periods in which you have to discover many technologies, and city managment from deciding what kind of things to build to telling exactly what to build is great, and with the multi-player feature it's impossible to turn down! NOTE: First game i've ever seen where two people can play on the same computer!!!