Summary: If you like FPS that make you think and not just run and gun, this game could be for you. It is worthy of more than a 76 rating. The game is made for eSports. It is made for people to compete, using skill and precision, not run and gun, such as your Battlefield/Call of Duty types.
Summary: I am just going to start out by saying that as soon as i heard about this game i was already hyped, now with that out of the way how did the game turn out. As soon as i started playing it, i was instantly brought back to Quake 3 and Unreal Tournament which resonated with me.
Summary: Shootmania has so many subtleties that it takes practice. This isn't a COD point and shoot. It's all about anticipation. Reading the other player and shooting where they are going to be and not where they are. You don't "switch" weapons, meaning you don't have a loadout that you tweak.
Summary: As a big fan of "skill" shooters like Counter-Strike and the Unreal Tournament, I decided to give ShootMania a shot. Everyone is given an equal playing field: No powerups, addons, leveling, or any of that garbage.
Summary: Shootmania at this point has to be my favourite game to sink time into. Some would argue that this game is too "simple". Yes it may be simplistic in its design, but this simplicity allows the users to get creative with the tools they are given.
Summary: I don't play many FPS games, but this one is really simple to understand and fun to play. You don't have to choose guns or so, just run around and shoot at other. Still have fun after almost a year of playing (since closed beta).