Summary: Shootmania seems to be a nice alternative to the brainless FPS games out there, however, I have a few points that seem to let it down a little. First, the lack of being able to modify the FOV. Oh yeah, I'm going all "TotalBiscuit" on this issue. It's annoying, and it gave me pretty serious motion sickness after a quarter of an hour playing it.
Summary: I am just going to start out by saying that as soon as i heard about this game i was already hyped, now with that out of the way how did the game turn out. As soon as i started playing it, i was instantly brought back to Quake 3 and Unreal Tournament which resonated with me. It is fast paced action and twitch like reflexes are required especially against good players.
Summary: 1st of all. @Jamarra. This guy ain't bright enough to know what he is paying for... yes you paid 20$... for AN ALPHA VERSION YOU KID. Stupid brats buying alpha/beta games then complaning it doesn't have enough content.... kids these days.... By the time I bought the game, they added 2 new game modes and 2 new weapons. Can be modded, people can make their own maps, host their own server. So many things can be done and customize in this game.
Summary: As a big fan of "skill" shooters like Counter-Strike and the Unreal Tournament, I decided to give ShootMania a shot. Everyone is given an equal playing field: No powerups, addons, leveling, or any of that garbage. That was always my least favorite aspect of CoD, because even though I was a skilled FPSer, people with better guns/upgrades had an unfair advantage.
Summary: Shootmania has so many subtleties that it takes practice. This isn't a COD point and shoot. It's all about anticipation. Reading the other player and shooting where they are going to be and not where they are. You don't "switch" weapons, meaning you don't have a loadout that you tweak. There isn't game imbalance because everybody is equal in ability. There are literally THOUSANDS OF MAPS available, official and community generated as well as custom user skins.
Summary: Shootmania at this point has to be my favourite game to sink time into. Some would argue that this game is too "simple". Yes it may be simplistic in its design, but this simplicity allows the users to get creative with the tools they are given. Multiple different game modes are already released as well as a whole lotta custom maps. Over time this number will continue to grow and more content will keep flooding in. Both from community creators as well as nadeo themselves.
Summary: This game is really skill-based. There's one gun (apart from the 2 other you don't/can't really use that much). Basically you join a server and your fun with one gun. This simplicity is so not spectacular, yet so good executed and satisfying. Just that over-sized number popping on your screen when you hit someone with a well-aimed rocket is feeling so good just like a well-aimed rocket in Quake 3. The ranking system is motivating and makes sense.
Summary: I don't play many FPS games, but this one is really simple to understand and fun to play. You don't have to choose guns or so, just run around and shoot at other. Still have fun after almost a year of playing (since closed beta).
Summary: In my humble opinion Shootmania is the first shooter in over a decade to actually hold a candle to its venerable ancestors in the same genre, Quake (3) and Unreal Tournament (99). For those of you who know these games well, just think of Shootmania as a well-executed mix between the two in terms of character-handling, weapon feel and overall game speed and sense (with a small twist, I'll get to that).