Summary: Nadeo has already made a name for itself with its Trackmania racing series for PC. Quick and sometimes crazy user-created courses task the player with getting the best lap time, making for a pure gameplay experience which can be hard to put down. The company is now trying to introduce some similar concepts into the first-person shooter genre with Shootmania Storm . Shootmania is certainly a simple game, at least on the surface.
Excerpt: There are a lot of shooters available on the market today, not the least of which in the genre would be those of the first person variety. Some believe that first person shooters today have nothing on those of old, and if you're similarly minded then this might be the game for you. ShootMania Storm is a game built off the premise that the old school ways were the best ones: Fast and frantic action is the dish being served, no garnishing or fancy appetizers may come along...
Conclusion: For a first time FPS? Nadeo did a decent job realizing the genre in their own, unique way. Everything feels well put together. It leaves me waiting for how Nadeo decides to follow up their first foray into unknown territory. While scaling back the gameplay to allow for a balanced experience was a nice thought, what it fails to realize is that an FPS needs variety in the form of unique guns that feel nice to use and, most importantly, fun to use.
Excerpt: Accuracy. Speed. The ability to act on pure instinct. These are the qualities needed by gladiators in the bloodless arena games of ShootMania Storm. In this multiplayer-only competitive shooter, you move very quickly, and every hit counts. Its movement is reminiscent of competitive shooters from the era of Quake, but in this modern market cluttered with shooters in which characters move deliberately, absorb bullets, and regenerate health, the speed of the action and the...
Pros: Fast, fun, distraction-free shooter gameplay, Presents a truly level competitive playing field, Creation tools empower players to design maps and modes
Cons: Relies on old shooter ideas rather than offering new ones
Conclusion: ShootMania Storm is a throwback to the glory days of competitive first person shooters, like Quake 3 Arena and Unreal Tournament, wedded with modern social features. The trip back in time is something you’ll either love or hate.
Pros: Old-school Quake 3 Arena feel is refreshing in an era of Call of Duty play-alikes, Smooth, fast gameplay with decent variation, Little Big Planet-style level editor and social features help keep things interesting
Cons: Simplistic gameplay might turn off some players, Not much graphical variety, as well as some rendering bugs, Social features could be a little more robust
Conclusion: "...a barebones shooter that rewards skill and technique without any of the frills that we’re used to..." "...actually feels like a game tailored to competitive players that are satisfied with just winning." "...ShootMania Storm is like a blank canvas for FPS fans' creativity.
Pros: Various modes to choose from and create, Simple controls, Robust level editing modes
Cons: Boring looping soundtrack, Overly simplistic mechanics, No sense of progress upon winning
Conclusion: It certainly won't appeal to everyone, but ShootMania casts off the unnecessary reliance on perks and weapon loadouts for a multiplayer shooter experience that is considerably more involving - and rewarding - than any Call Of Duty game.
Excerpt: When Ubisoft announced the ManiaPlanet platform at its E3 2010 press conference and at the same time revealed two titles that would join with TrackMania 2 in the Mania family, these being ShootMania and QuestMania , I was full of excitement. I am an avid fan of the TrackMania franchise, not only because the games’ themselves are fantastic, but also becauset Nadeo created a self-contained environment that allowed people full control in creating an unlimited amount of...