Excerpt: Shootmania is the latest member to join the Mania Planet family alongside Trackmania and the upcoming Questmania. At its heart it is a highly competitive and customizable FPS. It bears many similarities to the previously released Trackmania in the sense that it relies heavily on community content to stay alive. Given today’s market for first person shooters it’s somewhat rare to see fast paced twitch shooter being released with such a gung-ho attitude.
Summary: Nadeo has already made a name for itself with its Trackmania racing series for PC. Quick and sometimes crazy user-created courses task the player with getting the best lap time, making for a pure gameplay experience which can be hard to put down. The company is now trying to introduce some similar concepts into the first-person shooter genre with Shootmania Storm . Shootmania is certainly a simple game, at least on the surface.
Excerpt: ShootMania was supposed to be the TrackMania of gun-games: a simple shooter in what’s become a tornado of killstreaks, unlocks and customisation. And it is, but only if you look at the bits where a mouse- click fires a gun at a bunny-hopping enemy. The rest is a rebuilding of the competitive FPS, but with an odd logic that suffuses everything from the menus to the movement. It’s clear I’m in thrall to Nadeo’s eccentricities even before a shot is fired.
ShootMania Storm excels at shooter simplicity and customization (review)
29 May 2013
Conclusion: I’ve become used to my shooters practically bribing me to keep playing them. “Maybe one more round and I’ll unlock a new hat.” “Maybe if I get a few more kills I’ll reach a new level.” It’s nice to get back to basics with ShootMania Storm and recall a time when we played for the joy of playing. And while the creation tools offer a potential for unlimited greatness, the truth is that ShootMania is fun today.
Pros: For most of ShootMania’s standard modes, you have one gun and two bars of health. Additional weapons don’t litter the map. Sometimes you’ll enter specific zones that change your weapon as long as you stand in them, but these are few. You’ll spend most of your time with the rocket gun, which shoots slow, large plasma balls with a supply of unlimited, rechargeable ammo. And don’t let the whole “rocket” thing confuse you. Its rounds don’t cause splash damage, so you don’...
Cons: As much fun as ShootMania is, the menus are awfully confusing. At the start I was able to pick from a bunch of buttons labeled after modes or from a giant one simply titled Storm. After stumbling through, I eventually figured out that going to Storm would show me every server. Of course, you can then use filters from there to specify what kind of game you want to play, which makes all of the individual buttons at the beginning unnecessary. While the creation tools are...
Excerpt: Online shooters have evolved a lot over the last several years. From different classes to unlock-able perks and weapons, they have grown to a point where being competitive means spending a decent amount of time learning the classes and unlocking the extras. The problem with this evolution is sometimes you just want to jump into a game and shoot people without having to worry about other people having an advantage because they have been playing it for a while.
Pros: Fun shooter, even if you are not good at shooters, Simple controls make it easy to learn, Unique modes, maps and environmental hazards/helps, Robust map and mode editor allowing for user created content, $19.99 price point is ridiculously cheap for all this game contains
Excerpt: There are a lot of shooters available on the market today, not the least of which in the genre would be those of the first person variety. Some believe that first person shooters today have nothing on those of old, and if you're similarly minded then this might be the game for you. ShootMania Storm is a game built off the premise that the old school ways were the best ones: Fast and frantic action is the dish being served, no garnishing or fancy appetizers may come along...
Conclusion: For a first time FPS? Nadeo did a decent job realizing the genre in their own, unique way. Everything feels well put together. It leaves me waiting for how Nadeo decides to follow up their first foray into unknown territory. While scaling back the gameplay to allow for a balanced experience was a nice thought, what it fails to realize is that an FPS needs variety in the form of unique guns that feel nice to use and, most importantly, fun to use.