Excerpt: Typically simulation games pride themselves on providing exact recreations of some mechanical process which the every day person wouldn’t normally get to experience. Whether this is driving a formula one racing car, flying a 747 or, in this case piloting any number of different ships, in order to truly earn the right to call yourself […]
Summary: As the educational tool that the developers claim it can be used as, Ship Simulator Extremes does a decent job of conveying the difficulties of a captain’s job. As a game though, it lacks the fun factor that would have made the experience more tolerable. It is stuck awkwardly in between the realms of immersive simulation and full-fledged game.
Excerpt: Okay, so whose stupid idea was it to add EXTREMES on the end? Straight simulators, in general, are not very exciting to anyone except sim fans, and chucking an EXTREMES on the end isn't going to help. Especially when your first Core mission can be described as EXTREMES frustration. Note well, this isn't a bad game for sim fans, but by god, when it has flaws, it doesn't screw around.
Excerpt: Naval wargamers often forget that there’s more to sailing than finding the right position to deliver ordnance. Underlying all maneuvers is the constant foe called by Monsarrat " The Cruel Sea." To get a feel for what handling ships is really like, turn to Vstep’s Ship Simulator Extremes . Gunfire or cutlasses aren’t necessary for excitement.
Pros: Great range of accurate ships; many exciting and challenging missions; fantastic graphics.
Cons: Low FPS; some GUI problems; simple damage model.
Excerpt: System requirements • Operating system: Windows XP (Min. service pack 2), Windows Vista or Windows 7. 32 and 64 bits OS supported. • Processor: 3 Ghz P4 Intel or AMD equivalent processor • Memory: 2GB (Windows XP) or 3GB (Vista or Windows 7) • Hard disk space: 3.5 GB • Video: Geforce 8800GT or ATI Radeon 4850 with 256MB ram (At least Shader model 3.0) • Sound: DirectX 9.0c compatible.
Excerpt: Ship Simulator is a franchise that’s been around for several years now, produced by VSTEP and published by Paradox Interactive. The latest entry to the series, Ship Simulator: Extremes, comes with a bit of new content, and a lot of old. For anyone who has ever played any of the previous Ship Simulator titles, this game will be quite familiar. What’s new, though—and one of the biggest changes to the franchise—is the weather system.
Excerpt: When the ship goes down, you’d better be ready…. Eurgh. Sometimes, being a reviewer is a joy – getting your hands on a copy of the latest blockbuster before anyone else is both thrilling and allows us a sense of importance. However, at times, we have to review things that are the other end of the scale – limited, turgid titles with very little to offer the average gamer or their friends. And in this case, Ship Simulator Extreme is clearly my penance for recent hits.
Pros: Interesting premise, clearly aimed at a niche market, wide variety of scenarios
Cons: Visually poor, limited controls, no tutorial support, sedate pacing off-putting to most gamers, docking procedures are a headache, no ship builder option, falls between drawing casual ship captains and offering the depth required by realism buffs