Reviews and Problems with Sherlock Holmes: Nemesis
Showing 1-10 of 14
4 June 2013
Summary: I played SH:Nemesis for the plot. Graphics are not so good (even for a 2008 game) but the storyline is interesting and I never got bored by the characters. The third-person perspective and the keyboard controls are golden add-ons that increase the level of attractiveness of this game.
Summary: This review contains spoilers, click expand to view. I love Sherlock Holmes, read the original stories, saw several movie takes, etc. The game is ok for its value and references to the original Sir Arthur Conan Doy's story. However, as an adventure game it lacks dynamics. In Nemesis prepare to walk through different museums all game long. That's pretty much it, and all puzzles are based on it.
Summary: Big Sherlock Fan, this wrecks it for me, something about the amount of glitches I had, and the texture problems, and the whole point to walk idea! Should make a Third-Person game of Sherlock, I would be happy to play $30 for it...Just not this game. Glad I bought it on sale...
Summary: This was by far one of the most difficult games I've ever played. For that reason, it was also one of the greatest games I've ever played. The puzzles were genius and never repeated themselves. I had to use a walkthrough in a few cases, but tried my best not to because solving what seemed to be an impossible puzzle by myself created the real thrill of the game.
Summary: I bought the third person version at Wal-Mart and spent about three days playing it. I loved it. I really liked the premise of hunting down this French thief in the many places the game took you. I think one of the things I had against this game was the fact that it was first person and you had to use both the mouse and w,a,s,d to move and the camera was a bit too sensitive even if I changed the options.
Summary: I played the first Sherlock Holmes:The Awakening, and enjoyed it, yes it was rather hard, since it was the first time I had played a game like this, but the challenge of it made it fun. I bought Nemesis and found it to be even better, the graphics are much better and the story is more interesting and easier to follow. It is challenging as well, but in this one the clues are easier to figure out and the overall pace is better.
Summary: This game is less about logical problem solving and more about obscure puzzles and riddles, so obscure that a walkthrough is required. Requiring a walkthrough means that there's no satisfaction when you advance in the game, not to mention that's it's not fun to frequently switch between the game and your web browser. The game also demonstrates too well the tediousness of Pixel Hunting in modern adventures.
Summary: I wanted to love this game and I more or less enjoyed the prior adventure, Sherlock Holmes the Awakened. This particular adventure pits Holmes against a French master-thief, Arsene Lupin, who plans to regain the honor of his country by stealing a variety of English treasures. The graphics are much as they were for the prior game but what is interesting is the detail given to the actual historic sights.
Summary: Sherlock Holmes: Nemesis is a real challenge for clever gamers, but it is very hard, and I resorted to using a walkthrough (MaGtRo) because without it, I would not have gotten through the thing. If you miss one clue or item you're supposed to pick up, you're stymied. I was unable to pick up two items in the armory and it took me two hours of back tracking to figure out why: I had missed picking up an obscure picture of a family called Mac Adams in a previous location.