Summary: I was barely able to muster the willpower to finish the first few levels. Shank is shallow, using violence to give it depth, but more importantly just dull. Combat is boring and spammy. The whole thing felt like a button mash-fest.
Summary: I really love these new animated style 2D side-scrollers KLEI has put out. I would have liked to have seen more artistic detail in the backgrounds and some tweaks to the combat system that they learned from Mark of the Ninja would have bumped this game up a point from me.
Summary: Shank presents well-developed, visceral, beat-em-up goodness in a crystal clear cartoon. A standard revenge story is blown completely out of proportion with a gritty, dark setting chalk full of ridiculously over-the-top muscle-bound brutes.
Summary: I am genuinely impressed with Shank--a great old school action brawler with a story straight out of the Kill Bill movies. The action is very clean and fluid. It offers some basic combo moves, fitting weapons, and a few other pleasant surprises.
Summary: After I bought this game and saw the description about that the game is best with a controller, I went and bought one. While waiting for the controller to come via mail I tried to play the game with keyboard and it was horrible. The game felt so awkward, stiff and random.
Summary: As the game loads each time, you are instantly presented with a warning that you should be using a controller to play the game. This is unacceptable, as I've purchased it for PC, and I expect it to be played as such.
Summary: THis is a great game, full of action, full of weapons and full of blood. Great Beat 'em up like the ones we had in the past, but with newer graphics. Sorry about my english.... i'm a spanish speaker
Summary: NOTE: This is a PC game intended to be played using a Controller. (Game Pad) Reviewers need to stop giving this game a low rating simply because they can't follow directions to use a Game Pad.
Summary: Decent visual style, miserable controls and poor action. If it had a small selection of context-sensitive controls instead eight-different actions, almost all of which are required to avoid getting molested by split-second quick-time events, it might have been fun to play.