Excerpt: For novices, the most intimidating aspect of modern console gaming is the controller, that Gordian contraption with arcane inputs bursting from every surface. Even lifelong players fumble around a bit as they’re learning new games, hitting the wrong buttons more than they’d care to admit. But in Shank , a revenge-fueled fighting game where the title character shivs, shoots, and chainsaws through waves of attackers, there’s no such thing as a wrong button.
Excerpt: It's easy to say what Shank is--a savage Saturday morning cartoon filled with blood, boobs and Berettas, an ongoing bar brouhaha that's only missing the squelchy sound of stools being backed up. In its violent digital soul, Shank is the progeny of Metal Slug and countless coin-op brawlers. But unlike Metal Slug's colorful military farce, there's nothing jovial here beyond stylized bloodletting.
Summary: Shank is an over-the-top action/adventure, built with all the things that the devs over at Klei Entertainment are passionate about: amazing control, great animation, immersive environment, and everything else that we feel like, and none of the stuff we don't.
Excerpt: With the narrative-heavy retail releases that are perpetuating store shelves these days, it’s nice to get a break and play a simple, blood-soaked revenge tale. I think I was due for one of those breaks as Klei’s Shank felt like a cold glass of water on a hot day. I had my doubts about it making the transition to PC (as it debuted on consoles back in August), but happily I can say that this port is a picture perfect copy of its XBLA and PSN brother.
Summary: Можно возразить, сказав, что многие двухмерные проекты оказывались весьма интересными и проходились влет ( Braid , And Yet It Moves , Limbo ), но в них была какая-то изюминка, а также интересные персонажи или философский сюжет. В Shank напрочь отсутствует – лишь визуальная составляющая привлекает внимание, да обширные возможности в поединках.