Summary: Back in the 90s I was more of a PC kid than a console kid, so that meant I had a lot of experience with the PC’s premier genre: shooters. Duke Nukem 3D, Dark Forces, Quake, Wolfenstein, Doom (of course) and even Blood were a few of the FPS classics I grew up on.
Conclusion: I’ll start this review with a bit of a history lesson. Many gamers who didn’t grow up during the 90s PC gaming era won’t recognize Shadow Warrior. It was released back when Doom clones were cash cows (much like free-to-play games with hidden price tags are the current cash cow).
Conclusion: Nevertheless, Shadow Warrior is a highly-polished fun FPS that realises that while being old-school is great there’s no reason why you can’t still be innovative. Combat stays fun for most of the play time and the secret hunt will make you search levels high and low then go back for more, which is...
Summary: “Oh wow, this is a really great looking game.” This was my first thought when I started Shadow Warrior. Strangely though, I never stopped thinking this. No matter how long I played or how the look of the levels changed as I progressed, I was constantly surprised at how great the game looked.
Conclusion: “Come for the shooting, stay for the swordfighting,” quips Lo Wang in one of his huge vocabulary of one-liner taunts. It’s good start for a description of the appeal of Shadow Warrior , but it leaves out the surprisingly good story and impressive length (get your minds out of the gutter!
Pros: Long campaign, Surprising story, Good humor, Sword combat
Excerpt: The original 1997 Shadow Warrior was one of the best games of its era. A tongue in cheek, uber machismo orgy of blood and gore, it was Duke Nuke'm 3D taken to its illogical extreme. After a sixteen year hiatus Shadow Warrior is back with a modern reboot.