Excerpt: Do you remember Shadow Warrior from 1997? I don't because I was 12 and didn't have a computer yet. For those of you who do remember, Shadow Warrior was published in 1997 by GT Interactive and developed by 3D Realms. Well, it's back and it is a reboot of the 1997 game. It features the same main character, Lo Wang, set in a contemporary Asian setting full of mythology.
Conclusion: I’ll start this review with a bit of a history lesson. Many gamers who didn’t grow up during the 90s PC gaming era won’t recognize Shadow Warrior. It was released back when Doom clones were cash cows (much like free-to-play games with hidden price tags are the current cash cow). The only thing that set this title apart from the ravenous horde of other Doom clones that were destroying the game industry at the time was its ridiculous sense of humor, and melee-centric...
Excerpt: Shadow Warrior is the type of game that gates level progression behind colour coded pairs. Destroy the green shrine to break the green seal, pick up the red keycard to open the red door, and so on and so forth. It’s a homage to both its namesake and 90s shooters, adopting old-school game design and imbuing it with a modern flavour that strikes a balance between two eras.
Summary: This Shadow Warrior was never going to be an easy sell for me. An enormous fan of the 3D Realms original, I was an instant skeptic when news of a more "modern" reboot first hit. My '90s PC elitism kicked in, my fingers went into my ears, and I yelled "na na na na na I can't hear you" in a desperate attempt to avoid sullying my nostalgia for Lo Wang's first epic journey. You see, I have an unnatural (probably unhealthy) love for Lo Wang.
Conclusion: Nevertheless, Shadow Warrior is a highly-polished fun FPS that realises that while being old-school is great there’s no reason why you can’t still be innovative. Combat stays fun for most of the play time and the secret hunt will make you search levels high and low then go back for more, which is good because there’s no multiplayer.
Excerpt: If you like a good male genitalia joke, Shadow Warrior won't leave you hard up. After all, the main character's name is Lo Wang; it would be criminal if the game didn't make a few obvious gags. Not that the contents of a man's underpants are the only subject Shadow Warrior touches on for humorous effect.
Pros: High-energy, colorful shooting action, A great diversity of weapons, with lots of reasons to use them all, Robust upgrade system, Lovely, roomy environments make for great battle arenas
Cons: Lack of direction leads to occasional aimlessness, Repetitive boss fights
Conclusion: “Come for the shooting, stay for the swordfighting,” quips Lo Wang in one of his huge vocabulary of one-liner taunts. It’s good start for a description of the appeal of Shadow Warrior , but it leaves out the surprisingly good story and impressive length (get your minds out of the gutter!) of the campaign. This is an old-school shooter that actually gets what made old-school shooters work, and it gives us some clever new ideas on top of them.
Pros: Long campaign, Surprising story, Good humor, Sword combat
Excerpt: The original 1997 Shadow Warrior was one of the best games of its era. A tongue in cheek, uber machismo orgy of blood and gore, it was Duke Nuke'm 3D taken to its illogical extreme. After a sixteen year hiatus Shadow Warrior is back with a modern reboot. But in that time videogames have changed; can the new incarnation of Shadow Warrior move the genre forward and stay true to its roots? The most important thing to know about Shadow Warrior is: it's a joke.