Summary: Back in the 90s I was more of a PC kid than a console kid, so that meant I had a lot of experience with the PC’s premier genre: shooters. Duke Nukem 3D, Dark Forces, Quake, Wolfenstein, Doom (of course) and even Blood were a few of the FPS classics I grew up on.
Conclusion: I’ll start this review with a bit of a history lesson. Many gamers who didn’t grow up during the 90s PC gaming era won’t recognize Shadow Warrior. It was released back when Doom clones were cash cows (much like free-to-play games with hidden price tags are the current cash cow).
Summary: This Shadow Warrior was never going to be an easy sell for me. An enormous fan of the 3D Realms original, I was an instant skeptic when news of a more "modern" reboot first hit. My '90s PC elitism kicked in, my fingers went into my ears, and I yelled "na na na na na I can't hear you" in a desperate...
Conclusion: Nevertheless, Shadow Warrior is a highly-polished fun FPS that realises that while being old-school is great there’s no reason why you can’t still be innovative. Combat stays fun for most of the play time and the secret hunt will make you search levels high and low then go back for more, which is...
Summary: “Oh wow, this is a really great looking game.” This was my first thought when I started Shadow Warrior. Strangely though, I never stopped thinking this. No matter how long I played or how the look of the levels changed as I progressed, I was constantly surprised at how great the game looked.
Conclusion: “Come for the shooting, stay for the swordfighting,” quips Lo Wang in one of his huge vocabulary of one-liner taunts. It’s good start for a description of the appeal of Shadow Warrior , but it leaves out the surprisingly good story and impressive length (get your minds out of the gutter!
Pros: Long campaign, Surprising story, Good humor, Sword combat