Conclusion: Someone who hasn’t played many third-person shooter or stealth games in the last 15 years will probably find things to like about Shadow Harvest , and the two styles do in essence make two games in one so that’s arguably value for money. For anyone else though the multitude of flaws and the absence of even an interesting story will put them off fast. It’s not a terrible game, but it is a deeply average one.
Summary: Forty dollars is a lot of money for a bland shooter with only one mode of play. At that price, one could expect a multiplayer mode, or a longer campaign, or anything to put a little bit of meat around the bone. As it is, Shadow Harvest: Phantom Ops is a pretty dull product that lacks the memorable moments or features that could make it a contender.
are an important form of historical documentation because they highlight an
integral part of human society: covert government agencies that don't actually
exist. From Project Treadstone to whatever the “FBI” is, computer gamers enjoy
taking the roles of dangerous spies, able to kill people without going to jail.
There have been plenty of espionage-themed games, too numerous to mention.
Summary: I know it may sound like I’m a bit heavy-handed on this game, and I do want to re-evaluate it after the next patch or two, but there is a great game buried under the faults. I think Black Lion has a fantastic idea, one that I don’t think many games of the past have tried out. I am hard-pressed to think of another game, and not a squad-based shooter, that offered the player the ability to take two markedly different characters into a scenario.
Excerpt: Upon receiving a review copy of Shadow Harvest: Phantom Ops, I was presented with two new "firsts". One was the knowledge that Shadow Harvest existed at all (was anyone aware of this before it popped up on Steam?) and the other was the fact that the publisher had attached a "Letter to the reviewer". It reads as a mission statement for the game, meant to be read before playing to more fully understand the intent of the developers.
Excerpt: Léteznek játékok, amelyeket kifejezetten kár volt piacra dobni. E népes táborba sorolható a Shadow Harvest is, hiszen nem elég, hogy rossz, de kínos is, lévén sok jó ötletet vonultat fel, majd saját igénytelenségéből fakadóan mindet hagyja elpusztulni.
Pros: Ha más nem is, az mindenképpen pozitívum, hogy nagyon olcsó.
Cons: A Shadow Harvest egy katonai TPS szeretne lenni, de annyi sebből vérzik, hogy még felsorolni is nehéz.