Summary: Serving as a prequel to the original indie sensation, Serious Sam: The First Encounter, Serious Sam 3: BFE takes place during the Earth's final struggle against Mental's invading legions of beasts and mercenaries.
Conclusion: Nevertheless, I am extremely glad of Serious Sam 3’s existence. It serves as a timely reminder of how shooters don’t need to be highly restrictive rollercoasters that heavily manipulate the player in order to create intensity and epic spectacle. The complete failure to innovate even within the context of its own series is unfortunate, but genius design and perfect pacing ultimately make up for this.
Conclusion: TIME FOR SERIOUS ASS KICKINGBad First Impressions, Fantastic Follow-Through - Initially I was a little disappointed at the introduction to the game. Apart from the hilariously gravelly voice of Sam and the silly tacked on storyline which exists solely to make fun of itself, the game starts out with a whimper in a drab environment that resembles Modern Warfare far more then it does the cartoony tone of Serious Sam.
Excerpt: The Good : Delivers a fair amount of frenzied FPS single and multiplayer action The Bad : Oddly mixed in with some surprisingly slow and a little dull spots The Ugly : In Egypt. All in Egypt. If the folks who made Hard Reset have any desire to make a sequel, they should do themselves a favor and pick up a copy of Serious Sam 3.
Summary: Serious Sam 3: BFE ‘s rich multiplayer puts the series on firm footing after an uneven and at times dull single-player campaign. While not as imaginative as its predecessors, the mixture of antiquity and science fiction serves up some interesting, if familiar, settings, while the humor is goofy enough to be funny while not veering so far it lands in Duke Nukem: Forever territory (dated ‘All Your Base’ reference aside).
Excerpt: It seems that bringing back decade-old FPS mechanics is rather risky. If you make things deliciously old-school with few of today's modern shooter tropes, you limit your audience but those who stick around will be very satisfied with your efforts.
Excerpt: It seems that bringing back decade-old FPS mechanics is rather risky. If you make things deliciously old-school with few of today's modern shooter tropes, you limit your audience but those who stick around will be very satisfied with your efforts. Put in too many of today's conveniences, though, like RAGE or Duke Nukem Forever did, and the same things that gained people's support in other games suddenly become detractors; no one complains about regenerating health in...