Review: Serious Sam 3: BFE on XBLA boasts crazy enemies and even crazier FPS action
22 October 2012
Excerpt: These days we see a lot of developers creating first-person shooters in an attempt to evolve and revolutionize the genre. Serious Sam 3: BFE from developer Croteam does no such thing, instead relying on old school mechanics, all the while refining the formula and design to suit today’s standards.
Excerpt: The big joke about Serious Sam is that he’s not serious at all. Well, he’s serious about kicking ass, because he (meaning you) can literally take on a thousand enemies single-handed and come out with only a few scratches. He’s not serious because he’s been fighting the forces of an alien overlord named Mental (yep) and he’s been doing it while wearing cheesy orange sunglasses and making ridiculous quips, some of which are actually funny (in one of our favorites, after...
Pros: Properly old-school shooterizing, Some amazing enemy swarms, A seriously epic final boss
Cons: Brown, tan, brown... brown, Where are the truly crazy enemies?, Needs tighter pacing
Summary: Serving as a prequel to the original indie sensation, Serious Sam: The First Encounter, Serious Sam 3: BFE takes place during the Earth's final struggle against Mental's invading legions of beasts and mercenaries.
Summary: Like I have mentioned before, BFE is the Painkiller (see what I did there?) that people like myself need from the unrelenting mass of games where I feel like I am stuck in a corridor. Right now we have shooters like Modern Warfare 3 being called “un-games” by our friends at Rock Paper Shotgun because of how on-rails it has become. Sometimes I just want to sit back and shoot things like a madman, and BFE delivers on all fronts.
Excerpt: The Good : Delivers a fair amount of frenzied FPS single and multiplayer action The Bad : Oddly mixed in with some surprisingly slow and a little dull spots The Ugly : In Egypt. All in Egypt. If the folks who made Hard Reset have any desire to make a sequel, they should do themselves a favor and pick up a copy of Serious Sam 3.
Summary: A few levels into Serious Sam 3: BFE, I admit that I wasn’t really feeling it yet. I’d acquired a decent arsenal and had splattered some modestly sized herds of enemies, but the old Serious Sam magic just hadn’t shown up yet. It was only after fending off an alien mothership 12 city blocks across and its accompanying horde of endlessly spawning enemies, surviving the battle with literally five health points left, and then hopping into a car with the license plate “SAM 4...
Excerpt: One of gaming's biggest trends of 2011 has been the throwback first person shooter. Games like Bulletstorm and Duke Nukem Forever aimed to show us what shooters were like before multi-million dollar budgets, high-def, realism and regenerating health. While the unapologetic nod to bullets gone by is great for a bit, they merely serve to remind us of just how much we miss the amenities of the new breed.