Summary: I actually like SS2 better than the previous installments (even the HD ones), but not as much as SS3 BFE. However with all the Serious Sam games the initial positive attitude about the game turns in to a negative experience. It seems tradition for their to be always an unnecessary unbalanced final boss fight at the end.
Summary: Compared to the original, too many enemies spawned suddenly around the player, while there is not enough space for dodging enemies' deadly projectiles. This makes player have to take a conservative approach, i.e. staying in corner for cover, instead the run-and-jump shooting style in original.
Summary: Sam II's wild, random charm makes for a twisted Duke Nukem meets Alice in Wonderland sort of roller coaster ride-a perfect change of pace from the scads of grim 'n' gritty shooters steeped in WWII war zones and dystopian postapocalyptic futures. Just don't take it too seriously, OK?
Summary: An insult to the original games. Slow, boring, unsatisfying. Can't belive this was made by the same studio. Lost all of the original flair and in comparison the enemy hordes are tiny, unthreatening and well... cuddly.
Summary: It feels like a sequel made by a contracted out of house studio that had no design restrictions... While the level and weapon design may be unique from other shooters the overall feel of the game is unpolished at best. There are obvious breaks in the map design where you can see places you aren't supposed to, the cut scenes look terrible and have obvious consistency issues (part of the It feels like a sequel made by a contracted out of house studio that had no design...
Summary: Serious Sam 2 looks colourful, has a lot of weapons, the environments are large and even throws a bit of humour into the mix which is all good. However, the premise of the game is far too simple, there is no character development and the weapons just lack that special something that makes you want to fire them.